Replying to Fair Use & Modding
Topic Summary
Phoenix Rising
Posted 22 February 2009 - 08:57 PM
A1Dasdfsdkli4r2
Posted 22 February 2009 - 11:00 AM
Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such,
Not at all. There're Quite a few console exculsive Story-only Console games. But as for modding, most of the mods I come across are for pure entertainment purposes only. I have not personally heard of competitive multplayer mods (I'm not saying they aren't out there). Warthogs jumps and the like are glitches within the game! Hell, on Halo 3 you can create a clone of yourself without having to do anything special.
Phoenix Rising
Posted 22 February 2009 - 07:43 AM
I wouldn't describe myself as a "console gamer" - and certainly not one who plays online multiplayer with console games - but I know if you can do the kind of multiplayer version checking that happens on PC, then certainly it can be done for consoles as well. Not saying that it isn't actually the case, but if that's their only excuse for disallowing modding, then it's a pretty lame one.Two completely different beasts. Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such, vs PC mods, where you get partial/full conversions such as PR.
Well, "no results" isn't entirely true - I know quite a bit of Petroglyph plays (or at least has played) PR - and I haven't met someone from PG yet who had anything but fantastic things to say about modders. I'm sure it's fascinating to see what other people can do with your work. No, PG is totally supportive of modders, even if LA or any given publisher doesn't allocate the funds for them to be so on a more official basis.I'm certain Petroglyph doesn't care; PR has taken the mod to them before with no results. LucasArts won't/shouldn't care a bit; PR is simply recycling their own content on a game they licensed it to.
As for LucasArts, they have a CD with v1.0 on it somewhere. I'm not sure if they actually installed it or not, but no one (or no one's law firm) said anything negative.
coinich
Posted 22 February 2009 - 03:00 AM
bob345
Posted 21 February 2009 - 10:02 PM
Thanks
I just wish I new what LucasArts, Petroglyph, Bioware and Obsidian think of modding the PC versions of their games
coinich
Posted 21 February 2009 - 08:28 PM
For the record, since all PG files used are referenced from the mod team's xmls, which are created by themselves, and PR isn't distributing PG files, there should be no problem, as PR files can be distributed by whatever restrictions PR himself sets. I hope that helped some.
bob345
Posted 21 February 2009 - 06:53 PM
Phoenix Rising
Posted 21 February 2009 - 05:45 PM
I think the same things that make consoles attractive to certain developers also discourage modding. They're super-proprietary, so you're reliant on Microsoft/Sony/Nintendo for everything (that extra $10 in the price versus PC games goes straight to them), but that makes the games harder to pirate (and even if you can copy them, you still need the actual console to play it). Obviously if they were more open to facilitate modding, no one would have to pay the console manufacturer for the "privilege" of making a game for their console. A few of them are at least opening to indie developers though, so that's a good thing, but as far as being able to start with a finished game and modify it at will, I don't see that happening in the near future.Have Consoles just not cought up to pc's in modding tolerance, or do they just not want another sega dreamcast incident?
A1Dasdfsdkli4r2
Posted 20 February 2009 - 05:38 PM
Ghostrider
Posted 20 February 2009 - 11:55 AM
... it promotes the sales of a PG/LA game, and all third-party content has been explicitly credited.
Yup. PG/LA got my £10.00 just so I could get PR's mod.
Best £10.00 I spent in a while...