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Replying to Fair Use & Modding


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Phoenix Rising

Posted 22 February 2009 - 08:57 PM

That's why I've always frowned on players being punished for "exploiting" in MMOs and the like: it's the developers' fault that they're even there in the first place to exploit. It's as much a part of the game as anything else; the only difference is in intent, and that shouldn't be up to the player to decide.

A1Dasdfsdkli4r2

Posted 22 February 2009 - 11:00 AM

Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such,


Not at all. There're Quite a few console exculsive Story-only Console games. But as for modding, most of the mods I come across are for pure entertainment purposes only. I have not personally heard of competitive multplayer mods (I'm not saying they aren't out there). Warthogs jumps and the like are glitches within the game! Hell, on Halo 3 you can create a clone of yourself without having to do anything special.

Phoenix Rising

Posted 22 February 2009 - 07:43 AM

Two completely different beasts. Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such, vs PC mods, where you get partial/full conversions such as PR.

I wouldn't describe myself as a "console gamer" - and certainly not one who plays online multiplayer with console games - but I know if you can do the kind of multiplayer version checking that happens on PC, then certainly it can be done for consoles as well. Not saying that it isn't actually the case, but if that's their only excuse for disallowing modding, then it's a pretty lame one.

I'm certain Petroglyph doesn't care; PR has taken the mod to them before with no results. LucasArts won't/shouldn't care a bit; PR is simply recycling their own content on a game they licensed it to.

Well, "no results" isn't entirely true - I know quite a bit of Petroglyph plays (or at least has played) PR - and I haven't met someone from PG yet who had anything but fantastic things to say about modders. I'm sure it's fascinating to see what other people can do with your work. No, PG is totally supportive of modders, even if LA or any given publisher doesn't allocate the funds for them to be so on a more official basis.

As for LucasArts, they have a CD with v1.0 on it somewhere. I'm not sure if they actually installed it or not, but no one (or no one's law firm) said anything negative.

coinich

Posted 22 February 2009 - 03:00 AM

I'm certain Petroglyph doesn't care; PR has taken the mod to them before with no results. LucasArts won't/shouldn't care a bit; PR is simply recycling their own content on a game they licensed it to. Most companies that I've seen don't really care; some go out of their way to help modders.

bob345

Posted 21 February 2009 - 10:02 PM

It helps

Thanks

I just wish I new what LucasArts, Petroglyph, Bioware and Obsidian think of modding the PC versions of their games

coinich

Posted 21 February 2009 - 08:28 PM

Two completely different beasts. Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such, vs PC mods, where you get partial/full conversions such as PR. In a sense, PC modding is already a lost cause; many games these days rely on .xml or .txt files to contain much of their data; its a simple matter of using notepad to change the health of a TIE Fighter from 50 to 500, for example.

For the record, since all PG files used are referenced from the mod team's xmls, which are created by themselves, and PR isn't distributing PG files, there should be no problem, as PR files can be distributed by whatever restrictions PR himself sets. I hope that helped some.

bob345

Posted 21 February 2009 - 06:53 PM

If developers have a problem with modding consoles why don't they still try to stop PC modding

Phoenix Rising

Posted 21 February 2009 - 05:45 PM

Have Consoles just not cought up to pc's in modding tolerance, or do they just not want another sega dreamcast incident?

I think the same things that make consoles attractive to certain developers also discourage modding. They're super-proprietary, so you're reliant on Microsoft/Sony/Nintendo for everything (that extra $10 in the price versus PC games goes straight to them), but that makes the games harder to pirate (and even if you can copy them, you still need the actual console to play it). Obviously if they were more open to facilitate modding, no one would have to pay the console manufacturer for the "privilege" of making a game for their console. A few of them are at least opening to indie developers though, so that's a good thing, but as far as being able to start with a finished game and modify it at will, I don't see that happening in the near future.

A1Dasdfsdkli4r2

Posted 20 February 2009 - 05:38 PM

I play Halo 3 whenever I'm not playin this, And I've found a few modded maps/gametypes/pics on there, and you can have your 360 account banned (Absolute worst case scenario) for having them. Have Consoles just not cought up to pc's in modding tolerance, or do they just not want another sega dreamcast incident?

Ghostrider

Posted 20 February 2009 - 11:55 AM

... it promotes the sales of a PG/LA game, and all third-party content has been explicitly credited.


Yup. PG/LA got my £10.00 just so I could get PR's mod.

Best £10.00 I spent in a while...

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