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Phoenix Rising

Posted 21 December 2009 - 07:22 PM

have you found a way to further decrease lag in GFFA? and have you found a way to get the AI to build crap?

Not without cutting content, I'm afraid. I haven't gotten to the AI changes yet. Both things would be in the news if/when they occur.

anakinskysolo

Posted 21 December 2009 - 01:06 AM

That is where the Mediator would enter, although they too were commissioned late in the timeline.

Kaleb Graff

Posted 20 December 2009 - 11:25 PM

http://www.wizards.c...icle/SBPreview1 is the link for most of our data on the Viscount. However, the viscount was only launched at the beginning of Vector Prime, so it was far too late to fight the imps. I'd like to see it, but there's other stuff, too, like the Nebula.


According to Wookiepedia, the Viscount was commisioned before Vector Prime and was used to fight rogue Imperials.

That is just overkill. The Imps had no SSDs in SotP/VotF, so any remnant would have none either.

The other possible exception to the inclusion of Rebel / New Republic Star-Dreadnought / Battlescruiser sized ships is that it can be argued that you don't really need them if you're not out to keep the peace in the spacelanes through superior firepower. Once the Imperial Remnant was dealt with (and taking the traditional science fiction early 20th century naval analogy pretty closely) you don't really need battleships to keep the peace: you need ...well..cruisers. Which is what it looks like the NR built.

But some up and coming conqueror always seems to appear and, sure enough, you would figure that the NR would ultimatly decide to build at least a modest battlefleet to deal with the really big stuff.

Personally, I've always been opposed to the NR building star-BC/DN's because I think that their civilian leadership would never allow it. Frankly, I'm shocked that they got permission to build their new Star-Destroyers, let alone anything larger...
I'd imagine that the construction by the central authority of anything large enough to destroy a sector defense fleet all by itself would be...frowned upon by the post-Imperial electorate.

And I don't really see anyone in the SW universe building the equivalent of "star-monitors" (in this case, battleship scale warships without long range hyperdrive capabilities).

v/r
feld

Two things:
1. The Viscount was commissioned in the aftermath of the BFC books, when the NR realized that they might have to face dreadnoughts. Wither the Intimidator was Executor or Super is open to debate, but the point is that they woke up to it.
2. The "Star Monitor" is actually a good idea from NR perspective. It has no hyperdrive, or a very weak one, so it can't be an offensive warship.
Even then, keep in mind that length-wise, an Executor is to a Praetor as an Iowa is to a destroyer escort. The Viscount is on the big side, but I'd be surprised to not see something of 10km or so.

Tropical Bob

Posted 20 December 2009 - 11:22 PM

Well the way I see it is that the reasoning for the Viscount-class's construction was that all these warlords kept coming around with Executor-class Star Dreadnaughts left and right out of nowhere, so the New Republic needed something to counter them. Especially when the Black Fleet Crisis rolled around, and one of the supposed "missing" Star Dreadnaughts appeared. With the Intelligence's capabilities to know for certain whether or not all the Star Dreadnaughts were accounted for, or whether or not someone somewhere was building a new one or not (Razor's Kiss, K/Night Hammer, whatever the Imperial Remnant might be doing, etc.), being baked to a crisp, the New Republic leadership probably felt like they needed that security.

Also, the galaxy as a whole, and especially the New Republic Senate in particular, seemed to have forgotten about Imperial rule after about five years or so. So I imagine it wasn't much of a problem anyway.

muneyoshi

Posted 20 December 2009 - 11:16 PM

The other possible exception to the inclusion of Rebel / New Republic Star-Dreadnought / Battlescruiser sized ships is that it can be argued that you don't really need them if you're not out to keep the peace in the spacelanes through superior firepower. Once the Imperial Remnant was dealt with (and taking the traditional science fiction early 20th century naval analogy pretty closely) you don't really need battleships to keep the peace: you need ...well..cruisers. Which is what it looks like the NR built.

But some up and coming conqueror always seems to appear and, sure enough, you would figure that the NR would ultimatly decide to build at least a modest battlefleet to deal with the really big stuff.

Personally, I've always been opposed to the NR building star-BC/DN's because I think that their civilian leadership would never allow it. Frankly, I'm shocked that they got permission to build their new Star-Destroyers, let alone anything larger...
I'd imagine that the construction by the central authority of anything large enough to destroy a sector defense fleet all by itself would be...frowned upon by the post-Imperial electorate.

And I don't really see anyone in the SW universe building the equivalent of "star-monitors" (in this case, battleship scale warships without long range hyperdrive capabilities).

v/r
feld


I must disagree with part of your post.. civilian leadership or not you would want ships that size in order to deal with other ships that size.. a civilian leadership would be more pron to say no// yet when push comes to shove you, generally, need those ships.. and capitial ships.. to deal with a major threat. {Personally I'd want to know wy they took so LONG to build them.. though my opinion of that is in my above post.

feld

Posted 20 December 2009 - 11:11 PM

The other possible exception to the inclusion of Rebel / New Republic Star-Dreadnought / Battlescruiser sized ships is that it can be argued that you don't really need them if you're not out to keep the peace in the spacelanes through superior firepower. Once the Imperial Remnant was dealt with (and taking the traditional science fiction early 20th century naval analogy pretty closely) you don't really need battleships to keep the peace: you need ...well..cruisers. Which is what it looks like the NR built.

But some up and coming conqueror always seems to appear and, sure enough, you would figure that the NR would ultimatly decide to build at least a modest battlefleet to deal with the really big stuff.

Personally, I've always been opposed to the NR building star-BC/DN's because I think that their civilian leadership would never allow it. Frankly, I'm shocked that they got permission to build their new Star-Destroyers, let alone anything larger...
I'd imagine that the construction by the central authority of anything large enough to destroy a sector defense fleet all by itself would be...frowned upon by the post-Imperial electorate.

And I don't really see anyone in the SW universe building the equivalent of "star-monitors" (in this case, battleship scale warships without long range hyperdrive capabilities)...Wait a minute! Yes we do! And they did! The ICS books make it pretty clear that the Mandators and Procurators were originally built without the endurance or hyperdrive capability to practically make long range jumps!

We could go with a similar concept! The Mandator and Procurator go up to Mark 2 in the canon, assume that KDY built Mk3 variants for the NR which returned to pre-Clone Wars sector defense mission! Upgrade the technology to keep pace with Imperial era "fads" (i.e. add a grav well generator) and you've got an NR star BC and star DN...but without the ominous "I'm going to take over the galaxy" overtones. You'd want to strip the assault transport complement down quite abit ... but that would logically allow you to really up the fighter load. The best part though appears to be that Eville Jedi has a Mandator model!!
v/r
feld

muneyoshi

Posted 20 December 2009 - 09:39 PM

Thanks for the update, muneyoshi; good to hear from you again.

To answer your question, there's really a huge canonical gap in usable NR warships between 4 km and 17 km right now. There are some names, but not much else. We could conceivably give them captured or appropriated battleships to start a campaign - Clone Wars castoffs or Dark Empire background ships - but it would likely require an art team to realize.

If the canon continues to stagnate on this and lord X releases his updated Viscount model (I haven't checked on it recently), then you'll probably see that unit in the mod eventually, just not for the upcoming release. There is a hypothetical Level 5 to the tech trees and that's where the Viscount would go.


yeah it's been awhile.. getting married and going back to school take up alot of time.. especially with 2 young kids and a third due any day now lol.

I totaly understand the reason for that gap too.. the rebels just didn't have that kind of resources for one ship. When they won and became the NR they had to devote a massive amount of what resources they had to rebuilding the goverment and any systems from the war. The warships they did have were good enough to get the job done considering their very large edge against Imp forces in the realm of fighters and bombers and the skill of those pilots. Because of theme and the edge in craft they flew the NR didn't really NEED anything that large. A large flight of K-wings can do just massive amounts of damage even if a ship has a proper fighter screen due to the turrented weapons on it. B-wings and other bombers would suffer a little more for the runs but they could get it done. X-wings and E-wings could do both, wipe the fighter screen and then bomb the ship. Until the YV came around the NR didn't need larger ships, and you could even still debate if they needed them or not, though the Viscount proved itself several times over during that conflict.

I didn't mean to start anything lol.. it was just a curious wondering :p I am looking forward to the next release.. the land as it is now is.. well let's just say I now always auto-resolve land.. the new heros look like alot of fun.. just two more questions for you Mr. PR without searching hours through the forums.. have you found a way to further decrease lag in GFFA? and have you found a way to get the AI to build crap?

as a note to know how I really feel about ships that big... even when I play as the imps I MIGHT... and I mean MIGHT build one SSD or Sov.. never more than one.. you can barely have anything else in a fight at the same time.. I much rather use Paertors

anakinskysolo

Posted 20 December 2009 - 08:41 PM

http://www.wizards.c...icle/SBPreview1 is the link for most of our data on the Viscount. However, the viscount was only launched at the beginning of Vector Prime, so it was far too late to fight the imps. I'd like to see it, but there's other stuff, too, like the Nebula.


According to Wookiepedia, the Viscount was commisioned before Vector Prime and was used to fight rogue Imperials.

Phoenix Rising

Posted 20 December 2009 - 07:58 PM

Thanks for the update, muneyoshi; good to hear from you again.

To answer your question, there's really a huge canonical gap in usable NR warships between 4 km and 17 km right now. There are some names, but not much else. We could conceivably give them captured or appropriated battleships to start a campaign - Clone Wars castoffs or Dark Empire background ships - but it would likely require an art team to realize.

If the canon continues to stagnate on this and lord X releases his updated Viscount model (I haven't checked on it recently), then you'll probably see that unit in the mod eventually, just not for the upcoming release. There is a hypothetical Level 5 to the tech trees and that's where the Viscount would go.

Kaleb Graff

Posted 20 December 2009 - 02:37 AM

http://www.wizards.c...icle/SBPreview1 is the link for most of our data on the Viscount. However, the viscount was only launched at the beginning of Vector Prime, so it was far too late to fight the imps. I'd like to see it, but there's other stuff, too, like the Nebula.

Review the complete topic (launches new window)