Replying to TCW is EVIL!
Topic Summary
Zeta1127
Posted 13 June 2012 - 09:56 PM
smashedsaturn
Posted 01 June 2012 - 08:27 PM
Phoenix Rising
Posted 31 May 2012 - 08:39 PM
Zeta1127
Posted 31 May 2012 - 07:35 AM
There may be a lot of bad writing and such, but I'd rather the effort at least be made.
Well, at least we know Dave Filoni is purposefully contradicting things for a reason, a lack of understanding of how Star Wars continuity and canon works, but a reason none the less.
Kitkun
Posted 31 May 2012 - 07:13 AM
Phoenix Rising
Posted 31 May 2012 - 05:24 AM
Zeta1127
Posted 31 May 2012 - 04:18 AM
This is not how the Star Wars universe works. Period. End of story. This statement needs to brought to the attention of Leland Chee.There is no more clear illustration of the difference between the Expanded universe and the Star Wars created by George Lucas [than the differences between the comic Slaves of the Republic and the TCW version]. The EU is a well of ideas, and there's what's on screen. They don't live in the same universe. Everyone wants to think so, I know, and there is a lot of effort to make it all work, but it's pretty clear when you start really looking at it that when you take ideas from the printed realm and bring it on the screen, it's not always the same . They relate. There are similarities. I still enjoy a lot of those stories. I think there are a lot of great ideas. They influence you. They inspire you, which I think is the whole point of having an EU. We try hard to honor things when we can, to give nods to things, but at the end of the day there is a difference between what you see in the Star Wars films and TV series and what you see in those books.
Zeta1127
Posted 02 November 2011 - 05:51 AM
I don't deny the existence of things from games, but they are really shooting themselves in the foot when they do stupid things like StarViper continuity and MandalMotors vs. Mandal Hypernautics that I mentioned.lol Keep in mind Zeta, that you have a number of people who come at the entire Star Wars universe from those games.
Phoenix Rising
Posted 02 November 2011 - 05:35 AM
You can promote canon, or supersede canon in the same class, but you can almost never demote it. I think that's the main problem with T-canon cartoons - we can point to the movies to say that Yularen isn't a Grand Admiral, but nothing can save Ryloth's rotation.lol Keep in mind Zeta, that you have a number of people who come at the entire Star Wars universe from those games.
We'll see how the live-action plays out. I fully expect it to mess up part of our internal timeline. I think it's quietly been backburnered in favor of 3D though.Even in relation to the films the canon isn't all that stable between 1-3 and 4-6. the tech goes from sleek and gracefully deadly to clunky and awkward. The radical differences between the two give me the impression that Lucas doesn't care about canon as long as he has something he can sell.
Much of our cost on the Venator is built into the complement (our price scheme discounts bigger ships). It's 59000k credits in-universe, according to pre-Saga d20, while the Imperial II is 145670k.Venator costs almost double that of an Imperial-class, but with about half the firepower.
In-game squadron prices; divide by 6 to get actual in k credits.Yes - the original Republic TIE: $540 (speed 80; maneuver 90)
Eta-2 Actis Interceptor: $1740 (speed 140; maneuver 125)
Alpha-3 Nimbus V-Wing:: $615 (speed 135; maneuver 75)
Delta-7 Aethersprite: $1080 (speed 100 maneuver 90)
It probably has more to do with miniaturization.Shields must be rather expensive tech to put on a starfighter.
Kitkun
Posted 02 November 2011 - 01:55 AM