That's it in a nutshell, though if I'm going to micro, I'll just use the Acclamators. heavier hull/shields, and the quad turbos put out enough flak to apply an old machine gunner's term: Accuracy by volume. Makes me chuckle to watch two of them flank a big dogfight and just rake the area, watch little explosions start cookin off all over. And after that, just roll right up nose to nose with whatever you want vaporized and let em do their thing. Work VERY well on space stations, and a pair can even overwhelm an early ISD. But it only works if you can distract the ISD BEFORE the Acclamators get in range. If she has the full run to pound on em, you may still get her, but one Acclamator is definately dead, and the other is gonna be in a world of hurt.
Eh.
Acclamators are very disposable. Which is why I use my completely straightforward personal technique of the '
Acclamator Dive' (There's also the '
Victory Dive' alternative, which also have a heavy hull impact as well as better general weaponry). You really just send a few of them face-first into whatever your opponent has. The heavy launchers on those will quickly wear almost anything down. And 1-2
Acclamators lost is well worth an
Imperial in my opinion.
Though, I'm not sure how equal tech fares with them. Usually the AI doesn't upgrade, so it's usually
Acclamator IVs versus
Imperial Is or IIs.
often times heavy fighter-bombers can just turn their launchers on the Lancer and turn the tables real quick.
I think that's more of an issue with the range on the
Lancer. I almost want to say that, since it's such a vulnerable little frigate, it might need a larger zoning radius with its quad lasers.