
After I fnish it, I'll try to implement these changes into "Core Worlds campaign" and see, what happens - how does the CSA behave in such "changed" environment

Posted 04 September 2012 - 01:34 AM
Posted 03 September 2012 - 04:35 PM
Posted 02 September 2012 - 03:02 PM
Posted 31 August 2012 - 04:34 PM
Posted 19 August 2012 - 01:07 PM
Posted 19 August 2012 - 10:51 AM
[of course changed also in similar way for Imperial player]<Campaign Name="Sandbox_Core_Worlds_R">
<Campaign_Set> Sandbox_Galaxy_Far_Far_Away </Campaign_Set>
<Sort_Order>1</Sort_Order>
<Text_ID> TEXT_CAMPAIGN_GALAXY_FAR_FAR_AWAY </Text_ID>
<Description_Text> TEXT_CAMPAIGN_GALAXY_FAR_FAR_AWAY_DESCRIPTION </Description_Text>
<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 600.0 </Camera_Distance>
<Home_Location> Corporate, Rendili </Home_Location>
<Home_Location> Empire, Coruscant </Home_Location>
<Home_Location> Rebel, Mon_Calamari </Home_Location>
<Starting_Active_Player> Rebel </Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Galaxy_Far_Far_Away_R.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Galaxy_Far_Far_Away_E_AI.xml</Empire_Story_Name>
<AI_Player_Control> Corporate, AI_Player_None </AI_Player_Control>
<AI_Player_Control> Empire, AI_Player_Empire </AI_Player_Control>
<AI_Player_Control> Pirates, AI_Player_None </AI_Player_Control>
<Markup_Filename>Corporate, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Empire, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Min_Custom_Starting_Credits>185000</Min_Custom_Starting_Credits>
<Max_Custom_Starting_Credits>1339000</Max_Custom_Starting_Credits>
<Show_Completed_Tab>True</Show_Completed_Tab>
Posted 12 August 2012 - 07:01 PM
The only limit on planets and trade routes that I've run into is the character limit of the XML buffer, which is some number shy of 4096 (header and/or footer data presumably takes up some characters). If you hit the limit, the game will crash on load at the splash screen. If that happens, the first thing to do is eliminate the whitespace characters, including carriage returns.
Posted 12 August 2012 - 05:24 PM
Posted 28 June 2012 - 08:33 PM
Posted 28 June 2012 - 03:17 PM