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Replying to Weak infantry


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Darth Stalin

Posted 19 October 2012 - 06:13 AM

What is the "SMI mod"?

Henry X

Posted 14 October 2012 - 06:53 PM

If nothing else, it's certainly an option to consider.

Phoenix Rising

Posted 11 October 2012 - 10:10 PM

So the standard trooper squads spawn supporting units. Clever, since you can't really do it with a regular platoon (abilities, ranges, and speeds don't mix). Still, I don't think that's the answer for us.

Hanti

Posted 09 October 2012 - 10:54 AM

This is example of standard infantry platoon in SMI mod. This is how looks like one unit of stormtroopers (platoon) when landed on planet.
Literally I had only one unit on strategic map and started the battle with it (I thought planet was empty)

Posted Image

Here you can see 4 squads of rifles (one of them is command squad with officers), 3 squads of machine guns and rocket men.
This unit (platoon) has enough firepower to stop light vehicles and other infantry (unless outnumbered).

Hanti

Posted 06 October 2012 - 06:24 PM

Not sure what you mean on point one, but if you're talking about Take Cover modifying accuracy against, it's not possible.
Speeds versus equipment load needs some finesse work.
Infantry shouldn't be so easy to kill and their grenade arcs are broken.
The price of things should reflect their cost. Time should reflect value.


1. Yes. That was what I thought. Pity then.
2. The prices of things on Byss at the start of campaign Operation Shadow Hand.

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After the price reduction: AT-AT squad costs little more than just stormtroopers (375 to 267).

abesinay

Posted 06 October 2012 - 09:05 AM

If possible it'd be pretty sweet to see extremely urban maps that would allow for strictly infantry with perhaps the lightest of tanks, like a bustling coronet city.

Phoenix Rising

Posted 05 October 2012 - 06:05 PM

Not sure what you mean on point one, but if you're talking about Take Cover modifying accuracy against, it's not possible.

Speeds versus equipment load needs some finesse work.

Infantry shouldn't be so easy to kill and their grenade arcs are broken.

The price of things should reflect their cost. Time should reflect value.

Darth Stalin

Posted 05 October 2012 - 12:17 PM

Yes. Laati's are Clone-Wars leftovers. Once they die, they are GONE. Make sure you test the environment with disposable aircover before risking your Laati's.


What about Empire-era MAAT?
http://starwars.wiki...sault_Transport
AFAIK the MAAT's model is used in Nomada's "Alliance" mod, so this could be IMHO rather easily obtained from the model's creator..

Hanti

Posted 04 October 2012 - 07:27 PM

1. I just wonder if ability "Take Cover" as infantry should get some good results against enemy fire. If heavy vehicle would less hit infantry during "taking cover" it would be something helpful.
2.The other thing is speed. Infantry with range between 20-30 km/h (v. 1.2) is rather useless in offensive. Maybe it will be wise to set those 20-30 as higher?
3. Standard infantry is useless because no firepower and very slow movement but Phase II Dark Troopers have good firepower, but are still slow.
4. The price of things should reflect their value. If AT-AT is absolutly amazing on battlefield and very helpful - should be pricey and build on choosen planets only.

Zeta1127

Posted 14 September 2012 - 05:43 AM

The Gallofree Yards HTT-26 heavy trooper transport, along with artillery and viable replacement for the 2-M Saber-class repulsor tank like the Imperial-class repulsor tank family, definitely needs to return at some point.

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