Replying to Hi - and first impressions over PR1.2
Posted 05 August 2012 - 08:12 PM
Still, it doesn't hurt to throw some ideas out there...
If only Petro had implemented a diplomatic/allegiance feature like in Rebellion... Oh! well, one can dream.
Posted 05 August 2012 - 06:32 PM
Posted 05 August 2012 - 06:12 PM
Posted 05 August 2012 - 06:06 PM
this looks nice
I have no problem to hunting down ships a longer time if i get an more realistic space battle with ships that have 10+KM ...
But to be seriouse .... the AI will long time retreat if he have only few ships ... and if you play against humans and the opponent have only 2-3 sihips and you an fleet - and he only take useless time by hide his anyway dead ships (and dont retreat) on so an big map (and dont understand the word "Fun" in the gaming and like more important the "never Fail - at all costs" way...) then you should look for other players who understand this better ...
And as i have wrote, i would prefere the option to switch to the scale the player like.
(with files that overwrites the settings for this in an seperate archive)
I know user who like larger maps, but other too who say it takes then long time to start the action ...
To clarify, i like the ATM positions of the stations/other planet related objects .....
This should NOT scaled larger - only "Free" space should be added with an couple (not to much - only few) of additional asteroid field/Nebulas in the new space to make additional hide/hunt manouver available away from the planet ...
Posted 04 August 2012 - 10:56 AM
Note how the map boundary stops over to the right because it has gone beyond the draw distance. It's hard to make maps this large because if I zoom out enough to view it all, the game engine stops drawing all the props etc so I can't get a proper overview of how the map looks. It's certainly more "realistic" in terms of scale, but you are likely to be spending a lot of time hunting for that last frigate...
Posted 04 August 2012 - 02:37 AM
Thanks. ( .... mmhhh ... have not seen atm an orange world ... or i have it missinterpreted as yellow ....)
The tactical "Pseudo 3D Map" [yea - i know - it is an real 3D environment - but ships move only in 2D ... i miss HW2 engine ;P ]
The size is ATM nice for playing vs the AI .... but "IF" the AI is going better by dedecting fleets that jump in the system .... or if you play against human players, the size is to small.
You cant launch an resonable amount of fighters/bombers from the carriers in the time before the enemy fleet found you.
In an larger map (i dont think "larger" for space stations or planet related objects (docks) ) like 4 times (80k x 80k) you can longer hide your fleet and launch the most from the carriers - and it would be better by fights with very large ships (5km and more ) too - and so the points of available ships can be incrased (from 80 to 160 maybe ) and so very big battles come true ....
Maybe with a couple, in the new space, cluttered asteroid-fields/nebulas it would be an more realistic challange ...
But i would not say this is the only way to play the game , as many user would say the battle take now to much time and like an faster fight, so it would be nice to have this (if possible) as an switchable option for users that like an battle in bigger space ...
Posted 03 August 2012 - 05:30 PM
Have seen diff colors on the galaxy map ... please correct/complete me :
Blue = Empire
Red = Alliance
Yellow = CSA (but doing nothing ATM except defend)
Grey = ?
Yellow is neutral, orange is CSA (new for 1.2)
Posted 03 August 2012 - 12:36 AM
Posted 03 August 2012 - 12:01 AM
(why i am not surprised over the answer ........ )
Another question - can the space battle map maked larger ??
Posted 02 August 2012 - 03:08 AM