Replying to Tech and Research Help?
Topic Summary
Phoenix Rising
Posted 18 October 2012 - 05:55 PM
Darth Stalin
Posted 17 October 2012 - 02:58 PM
Khem... what do you mean about these "two grades"?that would actually be possible since we have two grades of turbolaser defence already
Phoenix Rising
Posted 14 September 2012 - 05:25 PM
If there are two buildable turbolaser defenses and you remove the original, how does the engine know it can't be rebuilt? There's no such thing as a per-planet build lock or an anti-prerequisite tag.
Henry X
Posted 13 September 2012 - 09:55 PM
Well, that would actually be possible since we have two grades of turbolaser defence already, and structures can be set up to require a pre-requisite. We could attach a Lua script that then removed the previous defence level once the new one was built. Shields could do the same thing, I could add small base shields to maps as well as large ones.
It's like you read my mind.
FormulaRedline
Posted 07 September 2012 - 06:09 PM
By yards do you mean yards past the first? So 1 yard total is 0% reduction, 2 yards total 50% reduction, 3 yards 67%, etc.yards / yards + 1
evilbobthebob
Posted 07 September 2012 - 10:26 AM
Henry X
Posted 06 September 2012 - 10:11 PM
For instance, turbolaser defense I could lead to turbolaser defense II and so on. It would give new meaning to the term fortress world.
Ghostrider
Posted 05 September 2012 - 05:53 PM
Phoenix Rising
Posted 05 September 2012 - 04:05 PM
The more shipyards of the same level you have on a planet you have the faster they will produce units (to a degree, think there is a cap on this).
No cap, more of a zero asymptote (reduction from multiples is yards / yards + 1). This doesn't apply to research items though.
evilbobthebob
Posted 26 August 2012 - 08:08 PM