Jump to content


Replying to Tech and Research Help?


Post Options

    • Can't make it out? Click here to generate a new image

  or Cancel


Topic Summary

Phoenix Rising

Posted 18 October 2012 - 05:55 PM

There's a smaller one that Independents sometimes get. It's really only the human case that's the issue here.

Darth Stalin

Posted 17 October 2012 - 02:58 PM

that would actually be possible since we have two grades of turbolaser defence already

Khem... what do you mean about these "two grades"?

Phoenix Rising

Posted 14 September 2012 - 05:25 PM

Correct, Formula.

If there are two buildable turbolaser defenses and you remove the original, how does the engine know it can't be rebuilt? There's no such thing as a per-planet build lock or an anti-prerequisite tag.

Henry X

Posted 13 September 2012 - 09:55 PM

Well, that would actually be possible since we have two grades of turbolaser defence already, and structures can be set up to require a pre-requisite. We could attach a Lua script that then removed the previous defence level once the new one was built. Shields could do the same thing, I could add small base shields to maps as well as large ones.


It's like you read my mind.

FormulaRedline

Posted 07 September 2012 - 06:09 PM

yards / yards + 1

By yards do you mean yards past the first? So 1 yard total is 0% reduction, 2 yards total 50% reduction, 3 yards 67%, etc.

evilbobthebob

Posted 07 September 2012 - 10:26 AM

Well, that would actually be possible since we have two grades of turbolaser defence already, and structures can be set up to require a pre-requisite. We could attach a Lua script that then removed the previous defence level once the new one was built. Shields could do the same thing, I could add small base shields to maps as well as large ones.

Henry X

Posted 06 September 2012 - 10:11 PM

I wish we could research improvements to planets. Like investing in a planet's defense a bit more.

For instance, turbolaser defense I could lead to turbolaser defense II and so on. It would give new meaning to the term fortress world.

Ghostrider

Posted 05 September 2012 - 05:53 PM

Just so you are aware, I'm changing starting infrastructure on GFFA-era campaigns, partly due to the "other developments" in progress, but also so you kick start your campaign with research capability in key areas from day 1.

Phoenix Rising

Posted 05 September 2012 - 04:05 PM

The more shipyards of the same level you have on a planet you have the faster they will produce units (to a degree, think there is a cap on this).


No cap, more of a zero asymptote (reduction from multiples is yards / yards + 1). This doesn't apply to research items though.

evilbobthebob

Posted 26 August 2012 - 08:08 PM

Be careful with having too many different shipyards with a research station. It tends to fill up the build bar quickly, and there is nothing we can do to change that right now.

Review the complete topic (launches new window)