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Replying to [SUB MOD] Phoenix Rising Enhancements for 1.2


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a.fake.name

Posted 06 February 2019 - 07:06 AM

slowly getting back into PR, as much as I lile the new Im playing Chihs submod again lol

 

And thanks to Karma, I can download my own upload to reaquire the submod lol.


Chih, hows it going ?


a.fake.name

Posted 05 March 2015 - 09:26 PM

And thanks to Karma, I can download my own upload to reaquire the submod lol.


Chih, hows it going ?


a.fake.name

Posted 24 July 2014 - 07:52 PM

No problem.
Note: I'm not sure if it's the most recent version, I may be behind myself.
 

Be prepared for an utterly different experience, however, as the fixed PR compliments are now a bit more lethal (and have fewer slow ass transports in the mix)


Iforgot

Posted 24 July 2014 - 07:27 PM

Awesome ! Thanks, I try it out tonight after work!


a.fake.name

Posted 24 July 2014 - 06:22 PM

This may not be the newest version, but the first I could find a copy of on my hard drive.


Iforgot

Posted 24 July 2014 - 05:23 PM

Hi, I also would like to try the submod and the links won't work for me


DoctorWho

Posted 30 June 2014 - 07:46 AM

Can someone provide another download link? those in 1st post have expired...


andrew1993

Posted 17 March 2014 - 10:19 PM

the dl links are down for current version


a.fake.name

Posted 15 January 2014 - 08:09 PM

ok, so how do i go about fixing this?

I've got sections of the galaxy that are literally isolated from each other

 

or at least where do i go to fix this?

Do like Chris did in the Family Guy Star Wars parody, and hit the On-Star button.
Just tell them you're Admrial Ackbar and it'll all be good.


Sûlherokhh

Posted 15 January 2014 - 01:10 PM

1. You create new traderoutes (TRADEROUTES.XML) and insert them in traderoute-list of the campaign.

2. You go into GAMECONSTANTS.XML and increase the content of <MaximumFleetMovementDistance> NUMBER </MaximumFleetMovementDistance> for travel not using the traderoutes.


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