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Replying to Converting to classic GC?


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Aizen Teppa

Posted 25 September 2014 - 03:11 PM

Unfortunately no. PR and Ghost (the founding team members) have been quiet recently.

Hmm... Calm before the storm??? :shiftee2: 


evilbobthebob

Posted 25 September 2014 - 12:36 AM

Unfortunately no. PR and Ghost (the founding team members) have been quiet recently.


Rhakorii

Posted 25 September 2014 - 12:25 AM

Thankfully that's not something that happens much in the latest version, as far as testing has shown.

 

Righty. Any indication as to how long that'll be?


evilbobthebob

Posted 24 September 2014 - 09:48 PM

Thankfully that's not something that happens much in the latest version, as far as testing has shown.


Aizen Teppa

Posted 24 September 2014 - 07:29 PM

FYI probably the simplest way to just reduce lag is to go through the PR GCs and remove 50%+ of the units on each planet such that most planets have the same kind of unit composition. The game doesn't care very much if there are many of the same units, it's just that PR has so may different units that it clogs up the game's memory.

From personal experience. It will only work as long as you curb fighter buildup. AI just spam endless swarms of fighters which kill performance totally. Like I mentioned in different thread about OSH, after forcing both sides to greatly reduce fighter buildup game became more manageable in the longer run. Simply removing useless junk with default PR configuration won't solve anything performance-wise. It will only slightly mitigate the lag issue for 2-5 weeks (depending on GC). When AI pump 500k+ of credits into ATRs/K-wings/Tie-D/Blastboats and attack with fleet-swarms of fighters nothing can withstand that (especially with upgraded versions). 


evilbobthebob

Posted 24 September 2014 - 06:56 PM

FYI probably the simplest way to just reduce lag is to go through the PR GCs and remove 50%+ of the units on each planet such that most planets have the same kind of unit composition. The game doesn't care very much if there are many of the same units, it's just that PR has so may different units that it clogs up the game's memory.


Rhakorii

Posted 24 September 2014 - 05:16 PM

If anyone is interested in classic [spiral] map for PR then one observation I want to make here is that mods using classic vanilla style map works much smoother and quicker than mods with custom map. I don't have time for extensive mod works, but vanilla style spiral map with hyperlanes from PR should work nicely. It won't be as trivial to navigate as the vanilla version. At start it may look a bit swamped and messy but I see no reason why coding proper hyperlanes to spiral map shouldn't work. Traveling e.g. from Courscant to Kuat will not be as simple as it was, as more planets will come into play.

 

Of course there is one thing which must be done - size factor for planets must be set to 1.0 (or even less). Default PR scaling will add to confusion. It's one of the things I un-modded on my PR. Prefer smaller planets, it's easier to navigate stuff. And I never had really time to sit and toy with fonts so all these camped planets are truly separate from one another.

Yeah, that's what I mean by the spiral map. I'm not too worried about specific planets, icons, or hyper lanes. I just thought the combat, unit, and research mechanics would be wonderful on the traditional GC (if it removed the lag).


Aizen Teppa

Posted 24 September 2014 - 06:11 AM

If anyone is interested in classic [spiral] map for PR then one observation I want to make here is that mods using classic vanilla style map works much smoother and quicker than mods with custom map. I don't have time for extensive mod works, but vanilla style spiral map with hyperlanes from PR should work nicely. It won't be as trivial to navigate as the vanilla version. At start it may look a bit swamped and messy but I see no reason why coding proper hyperlanes to spiral map shouldn't work. Traveling e.g. from Courscant to Kuat will not be as simple as it was, as more planets will come into play.

 

Of course there is one thing which must be done - size factor for planets must be set to 1.0 (or even less). Default PR scaling will add to confusion. It's one of the things I un-modded on my PR. Prefer smaller planets, it's easier to navigate stuff. And I never had really time to sit and toy with fonts so all these camped planets are truly separate from one another.


evilbobthebob

Posted 23 September 2014 - 09:58 PM

The galactic conquest files contain the planet unit lists, they're arranged in a pretty obvious way (Planet, faction, unit)


megabalta

Posted 23 September 2014 - 09:47 PM

Well if you're already speaking about it... Which file is the one with the planetary unit lists?


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