Replying to FAQ: Hardpoints in PR
Topic Summary
Phoenix Rising
Posted 10 June 2009 - 06:01 PM
Posted 07 June 2009 - 12:30 AM
Posted 06 June 2009 - 10:07 AM
Is it possible to have multiple systems represented by 1 hard point.
If so this could allow incremental degradation (Every x% damage to the weapons hard point destroys a turret) while simplifying the interface).
I doubt this is possible with my knowledge of EAW's workings but it would solve the green ship issue.
feld
Posted 29 December 2008 - 06:04 PM
How I see it is that every ship basically has two hitpoint bars: shields + hull and hull...
Thanks! Quoted and added to FAQ above.
Kaleb Graff
Posted 29 December 2008 - 02:47 AM
Phoenix Rising
Posted 27 December 2008 - 06:20 PM
Every ship has a different armament (which may or may not include anti-starfighter weapons) and a different shields-to-hull ratio. The average ship generally has twice as much shield protection as it has hull, but this can vary greatly as it upgrades. Some lines, such as the Acclamator, are focused on a strong hull over shields, so it's better to use turbolasers on them. Others, such as the Strike, have powerful shields at the expense of hull, so it's better to use torpedoes on them. Ultimately both weapons would work in either case, but in a close battle (such as Skirmish), it becomes increasingly important to drop ships in the most efficient manner possible in order to gain the upper hand. So that's why bombers (which are usually warhead-heavy) are useful.
feld
Posted 27 December 2008 - 06:17 AM
Nice job on the explanation, but there is one issue that I'm not sure has bee addressed: without hardpoints, why have bombers? It seems to me that in vanilla EaW, the primary strength of bombers was the fact that they could destroy targetable hardpoints. While the bombers can still bypass shields, the damage I've noticed them doing to capital ships hasn't been very significant. Is there still an effective way to use bombers that I've missed?
Good question. Added to FAQ with my answer below. PR/Ghost/others corrections always welcome:
Proton torpedo carrying bombers are useful against large ships because:
1. Protorps bypass shields
2. Bigger ships (especially those with mostly turbolaser armament) have a hard time hitting the bombers so they get multiple attack runs on the big ship.
SpardaSon21
Posted 26 December 2008 - 09:46 PM
Posted 26 December 2008 - 08:50 PM
Kaleb Graff
Posted 19 December 2008 - 07:31 PM