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Replying to REL - Unofficial PR v1.1.2, Ship Skirmish Pack


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Phoenix Rising

Posted 30 March 2011 - 06:07 PM

That's indiviual transports, mind, that launch in groups of 3, I think, so you don't get them all at once.

Normal groups that you build are of 4 transports, but complement transports normally fly in smller groups.

I don't want to hijack this thread, but transports always launch in groups of four unless the complement doesn't divide evenly.

Zeta1127

Posted 30 March 2011 - 07:55 AM

The Keldabe has a complement of 36 fighters, 2 shuttles, and 2 light freighters, while Aggressors as of yet doesn't have a fighter complement.

That may be a canonical complement, but the Ship Skirmish Pack's Keldabe does not have a hangar.

The thing is still a powerhouse, however. Don't underestimate it.

I was just pointing out the canon complement, because it is relatively new info that surfaced after this pack came out. I could never doubt the Keldabe, one of my most favorite ships; Ke nu'jurkadir sha Mando'ade!

Ghostrider

Posted 30 March 2011 - 06:44 AM

That's indiviual transports, mind, that launch in groups of 3, I think, so you don't get them all at once.

Normal groups that you build are of 4 transports, but complement transports normally fly in smller groups.

In tactical, it's really nice to have a slow but steady stream of combat transports, but ISD's are still vulnerable to a dose of rebel TRD! With mininmal fighter opposition, however you can build up a pretty overwhelming assault force purely based on complement.

You just have to keep an eye on the opponent, as they are doing the same thing....

Stormhawk

Posted 29 March 2011 - 11:09 PM

Stormwhak wrote:

Wow. 43 Transports. That's quite some firepower

Sorry - went into blonde mode and hit edit instead of reply. I've lost your original post. Ghost.

Ghostrider

Posted 29 March 2011 - 01:11 PM

Speaking of complements, will ships get transport-class complements come 1.2? Such as ISD's carrying Lambda Shuttles, Gamma's and Sentinels?


Yes.

Take a look at the units page.

Ghost.

Stormhawk

Posted 29 March 2011 - 12:27 PM

Speaking of complements, will ships get transport-class complements come 1.2? Such as ISD's carrying Lambda Shuttles, Gamma's and Sentinels?

Tropical Bob

Posted 29 March 2011 - 06:25 AM

The Keldabe has a complement of 36 fighters, 2 shuttles, and 2 light freighters, while Aggressors as of yet doesn't have a fighter complement.

That may be a canonical complement, but the Ship Skirmish Pack's Keldabe does not have a hangar.

The thing is still a powerhouse, however. Don't underestimate it.

Zeta1127

Posted 29 March 2011 - 03:38 AM

The Keldabe has a complement of 36 fighters, 2 shuttles, and 2 light freighters, while Aggressors as of yet doesn't have a fighter complement.

Phoenix Rising

Posted 29 March 2011 - 12:01 AM

It used to be, but it was terribly underpowered. I'll do it correctly if the opportunity ever presents itself. Think anti-starship diamond boron.

Ghostrider

Posted 28 March 2011 - 09:06 AM

According to this list, Baradium Missiles are more powerful versions of flechette missiles. They do more hull damage, and do more damage to the initial target.



Baradium technology is seriously bad news. Prince Xisor's palace on Coruscant was destroyed by a single illegal Class A thermal detonator - incidentally the one Leia threated Jabba with in ROTJ.

Baradium is extremely unstable, but generates fusion-type explosions.
Imagine holding a bottle of unstable nitroglycerine with the explosive power of a plutonium munition. That's baradium. Hold it very very carefully.

While the merits of firing baradium missiles at opponents are good, the effects of a single warhead detonating inside your ship render the munition pretty pointless in space combat. It is not currently found as an illegal munition in the mod.

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