I don't want to hijack this thread, but transports always launch in groups of four unless the complement doesn't divide evenly.That's indiviual transports, mind, that launch in groups of 3, I think, so you don't get them all at once.
Normal groups that you build are of 4 transports, but complement transports normally fly in smller groups.
Replying to REL - Unofficial PR v1.1.2, Ship Skirmish Pack
Topic Summary
Phoenix Rising
Posted 30 March 2011 - 06:07 PM
Zeta1127
Posted 30 March 2011 - 07:55 AM
I was just pointing out the canon complement, because it is relatively new info that surfaced after this pack came out. I could never doubt the Keldabe, one of my most favorite ships; Ke nu'jurkadir sha Mando'ade!That may be a canonical complement, but the Ship Skirmish Pack's Keldabe does not have a hangar.The Keldabe has a complement of 36 fighters, 2 shuttles, and 2 light freighters, while Aggressors as of yet doesn't have a fighter complement.
The thing is still a powerhouse, however. Don't underestimate it.
Ghostrider
Posted 30 March 2011 - 06:44 AM
Normal groups that you build are of 4 transports, but complement transports normally fly in smller groups.
In tactical, it's really nice to have a slow but steady stream of combat transports, but ISD's are still vulnerable to a dose of rebel TRD! With mininmal fighter opposition, however you can build up a pretty overwhelming assault force purely based on complement.
You just have to keep an eye on the opponent, as they are doing the same thing....
Stormhawk
Posted 29 March 2011 - 11:09 PM
Wow. 43 Transports. That's quite some firepower
Sorry - went into blonde mode and hit edit instead of reply. I've lost your original post. Ghost.
Ghostrider
Posted 29 March 2011 - 01:11 PM
Speaking of complements, will ships get transport-class complements come 1.2? Such as ISD's carrying Lambda Shuttles, Gamma's and Sentinels?
Yes.
Take a look at the units page.
Ghost.
Stormhawk
Posted 29 March 2011 - 12:27 PM
Tropical Bob
Posted 29 March 2011 - 06:25 AM
That may be a canonical complement, but the Ship Skirmish Pack's Keldabe does not have a hangar.The Keldabe has a complement of 36 fighters, 2 shuttles, and 2 light freighters, while Aggressors as of yet doesn't have a fighter complement.
The thing is still a powerhouse, however. Don't underestimate it.
Zeta1127
Posted 29 March 2011 - 03:38 AM
Phoenix Rising
Posted 29 March 2011 - 12:01 AM
Ghostrider
Posted 28 March 2011 - 09:06 AM
According to this list, Baradium Missiles are more powerful versions of flechette missiles. They do more hull damage, and do more damage to the initial target.
Baradium technology is seriously bad news. Prince Xisor's palace on Coruscant was destroyed by a single illegal Class A thermal detonator - incidentally the one Leia threated Jabba with in ROTJ.
Baradium is extremely unstable, but generates fusion-type explosions.
Imagine holding a bottle of unstable nitroglycerine with the explosive power of a plutonium munition. That's baradium. Hold it very very carefully.
While the merits of firing baradium missiles at opponents are good, the effects of a single warhead detonating inside your ship render the munition pretty pointless in space combat. It is not currently found as an illegal munition in the mod.