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Replying to Middle Weight Star Destroyers for the Empire


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Ghostrider

Posted 14 April 2011 - 05:40 PM

And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.


Actually the AI can only throw Imperial/Rebel forces at you - IE the opposing faction.

Independent worlds are static and have defensive fleets only that can't move. The AI can however assess their strengths and plan accordingly, but in many campaigns - especially in the 18BBY era - your planets are the weakest in the galaxy and the AI prefers to attack you than the independent worlds....

DaveAshton

Posted 14 April 2011 - 08:11 AM

Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number? And if that was true, a stock YT-1300 would be faster to cross the galaxy than the Falcon.

Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)? And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.

Actually, the Millennium Falcon has a class 0.5 hyperdrive while a stock YT-1300 has a class 2.0 hyperdrive, and the smaller the number the faster the hyperdrive so the Falcon is faster than a stock YT-1300. Please see Hyperdrive Classes on Wookieepedia, because Timothy Zahn got it backwards.

That was my point, that not everything in the Thrawn trilogy is accurate.

Phoenix Rising

Posted 14 April 2011 - 04:36 AM

But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight.

For conversion purposes, I would not consider battles to be realtime. Perhaps 60 seconds = 1 GSC hour. That's just a guess though - you'd have to balance it for usefulness.

Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number?

Probably a matter of semantics.

Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)?

Just tell the AI it's not allowed to do that for Pirates.

Zeta1127

Posted 14 April 2011 - 02:38 AM

But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight. Maybe just have a longer in-game wait for planets farther away? That would make choosing a good planet for a sector base very important.

Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number? And if that was true, a stock YT-1300 would be faster to cross the galaxy than the Falcon.

Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)? And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.

Actually, the Millennium Falcon has a class 0.5 hyperdrive while a stock YT-1300 has a class 2.0 hyperdrive, and the smaller the number the faster the hyperdrive so the Falcon is faster than a stock YT-1300. Please see Hyperdrive Classes on Wookieepedia, because Timothy Zahn got it backwards.

DaveAshton

Posted 14 April 2011 - 12:27 AM

But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight. Maybe just have a longer in-game wait for planets farther away? That would make choosing a good planet for a sector base very important.

Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number? And if that was true, a stock YT-1300 would be faster to cross the galaxy than the Falcon.

Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)? And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.

sargeantsandwich

Posted 13 April 2011 - 11:20 PM

The way I see it, the actual laser slinging is done in real time, whereas the galactic overview is massively accelerated to make the game playable.

True. 60 seconds = 1 GSC week = 5 GSC days. Any kind of reinforcements would have to account for the discrepancy.

But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight. Maybe just have a longer in-game wait for planets farther away? That would make choosing a good planet for a sector base very important.

Phoenix Rising

Posted 13 April 2011 - 06:20 PM

The way I see it, the actual laser slinging is done in real time, whereas the galactic overview is massively accelerated to make the game playable.

True. 60 seconds = 1 GSC week = 5 GSC days. Any kind of reinforcements would have to account for the discrepancy.

DaveAshton

Posted 13 April 2011 - 07:27 AM

I think having an option to bring reinforcements from nearby systems would make Galactic Conquest much much cooler and much more realistic.

I disagree.

The way I see it, the actual laser slinging is done in real time, whereas the galactic overview is massively accelerated to make the game playable (who wants to buy a Star Destroyer today and then wait until June to actually use it :grin: ).

Bear in mind that you now gain credits weekly, not daily as in vanilla, and also how long it takes ships to move from one system to another. As far as your ships' crews are concerned, it probably takes them several days to move from one system to another, so being able to move a fleet from (for example) Anaxes to Kuat to help you in a scrap in a matter of minutes is ludicrous.

Stormhawk

Posted 12 April 2011 - 11:47 AM

That's easy enough to do with a Lua script. In fact I believe someone implemented a similar system when they were testing the exchange of global variables between tactical and GC game modes.


As it seems 1.2 is just about wrapping up and brainstorming for 1.3 seems underway, I kind of wanted to bump this idea for that release. I think having an option to bring reinforcements from nearby systems would make Galactic Conquest much much cooler and much more realistic.

Posted 17 June 2010 - 02:14 AM

Being able to bring in out of system reinforcements is one of the things i've always wanted to see in eaw.
it makes so you can have a sector fleet, and use that instead of having to have individual fleets covering each planet. i hate it when i lose a planet to an attack i wasn't aware of, or even just lose a space station, because I wasn't covering that planet, and I have a huge fleet in a nearby system.
the New Republic used that idea, having sector bases to cover entire sectors.

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