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Replying to additional ships


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Phoenix Rising

Posted 22 March 2012 - 08:09 PM

8 batteries * 6 gunners = 48 launchers standard.

johnchm.10

Posted 22 March 2012 - 06:06 PM

yeah, but the standard Providence has 8 "Batteries" of torpedo launchers
god i hate that word

Phoenix Rising

Posted 22 March 2012 - 04:53 PM

102 is a modification for the Invisible Hand.

Madurai

Posted 22 March 2012 - 04:09 PM

i would get rid of a lot of the proton torpedo tubes. 102 tubes is a little too much. call it 10 heavy proton tubes and that would be a bit more realistic and less stupid


The 80-tube Victory missile load doesn't seem particularly game-breaking. You could conceivably make the Providence's torpedoes light protons without bending either the fluff or the game too much. It'd be different, anyway--and variety is a good thing.

johnchm.10

Posted 22 March 2012 - 02:31 PM

i would get rid of a lot of the proton torpedo tubes. 102 tubes is a little too much. call it 10 heavy proton tubes and that would be a bit more realistic and less stupid

johnchm.10

Posted 22 March 2012 - 02:44 AM

the standard Providence has a faster hyperdrive than an ISD. its a bit slower than a stock Venator, and her armaments leave much to be desired
Invisible Hand on the other hand (no pun intended) has a class one hyperdrive, more firepower, and presumably other upgraded systems compared to the stock Providence, being a flagship and all.
figure rebel one would go for something similar, and youve got a good counterpart to the Venator. even though the Venator has a little over twice the starfighter capacity, the same applies to the ISD vs. the MC-80 Liberty, and those two classes are considered to be pretty much evenly matched.

Posted 21 March 2012 - 11:40 PM

with the providence though it would make since, the Grevious updated one could hold sum 240 fiighters/bombers? or something like that? which would be perfect for the rebels since it would be able to give a rebellion fleet a ton what they like to use in one place easily...so it would make sense to give the rebellions that ship......
but hey it isnt a neccesity but still, it would bring in a new shape of the rebellion

the main tactic as the rebellion is usual hit and run tactics get in and get out quick before the larger empire ships can strike back..which is why you never, or rarely see major fleet to fleet action unless the rebels have to defend or attack a key strategic point...........you guys probably know all this but still

The providence would bring that since it would bring a large amount of fighters and bombers to one place quickly which is the hit part, idk about its stats though and if it has a good hyperdrive or not...so the question goes to, does it allow the running tactic as well?

smashedsaturn

Posted 21 March 2012 - 10:04 PM

I am pretty sure that the entire point of the Rebels is that they manage to fight the heavy Imperial warships with their agile fighters and bombers. It reduces the asymmetry of the factions and therefore the interesting tactics if everyone has the same set of ship classes easily available.

but this is 18BBY so the factions are on essentially equal footing and should be able to take whichever path they choose, agile fighters, versatile mid size ships, or fleets of battleships and dreadnoughts, or a mix of all three

Phoenix Rising

Posted 21 March 2012 - 10:01 PM

Adding ships at this point really comes down to model quality. There's no way I'm rigging a Lucrehulk twice.

Stormhawk

Posted 21 March 2012 - 10:01 PM

Still, it'd be a fun add for the rebels, and not quite in the same vein as the Praetor, since it's more of a supercarrier than anything else.

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