Replying to Venator-land units
Topic Summary
P.O._210877
Posted 04 April 2012 - 01:09 AM
johnchm.10
Posted 03 April 2012 - 08:34 AM
http://forums.revora...ng-space-units/
P.O._210877
Posted 03 April 2012 - 07:27 AM
Could it be possible to make it so the transports attack the hardpoints? I know they're not targetable but they are still there right. That would simulate sabotage if not a proper fight for control of the ship. Which would actually be more realistic considering the odds against the attackers, I mean, let's face it, the boarders would be at a severe disadvantage against anything bigger than a corvette... Of course multiple transports could even the odds but, then again, most boarding actions are raids not seize and control operations.
Phoenix Rising
Posted 03 April 2012 - 06:20 AM
P.O._210877
Posted 03 April 2012 - 02:36 AM
perhaps with Chewbacca's steal ability
Yeah, but that's essentially a one way deal, how would you intend to insert the "fighting" element in the equation?
Phoenix Rising
Posted 03 April 2012 - 12:46 AM
DaveAshton
Posted 02 April 2012 - 10:52 PM
@daveashton- i wasnt a tester either and jsut learned about the earlier version of the mod, 1.1, a few weeks ago lol-this mod has taken my social life for the last few days- once spring break comes i should get it back though- i hope
Um... I was being sarcastic.
It was certainly possible code-wise with a mod to the vanilla AI (there was a Page's Commandos mod released that did just that, I never got it working to its full potential though). Whether it could be done with the new AI (and if he wants it to be done if it can), only Phoenix can tell you.just thought of this - have the developers of the mod ever looked towards adding in the future of taking of enemy ships? since it was early in the stages meant to be in the original game could there still be a way to "re-open" that possibilty? -
SDS/Spencer
Posted 02 April 2012 - 08:25 PM
also towards bob-so you are getting the majority of the imperial transports in the venator from the LAAT? or replacing those "slots" that the LAAT would have been at for the Transprots you see in the mod? if so that makes ALOT more sense
thanks for clearing that up
@daveashton- i wasnt a tester either and jsut learned about the earlier version of the mod, 1.1, a few weeks ago lol-this mod has taken my social life for the last few days- once spring break comes i should get it back though- i hope
@PR-now why would you want to do that?
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just thought of this - have the developers of the mod ever looked towards adding in the future of taking of enemy ships? since it was early in the stages meant to be in the original game could there still be a way to "re-open" that possibilty? -
Phoenix Rising
Posted 02 April 2012 - 07:19 PM
evilbobthebob
Posted 02 April 2012 - 10:31 AM