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Replying to Poll: New Imperial Ships (also again)


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Zeta1127

Posted 18 January 2016 - 11:52 PM

When 1.3 is released, I will definitely try to make an add-on that makes the Dark Troopers and TIE Phantom available through suitable conditions, though it will probably take some lua scripting to pull off.


Aizen Teppa

Posted 17 January 2016 - 07:31 AM

No offense Ghost, but you're responding to a post from 21 months ago. Kind of hilarious. :D I know that a lot of things has changed since then. So in general pay no attention to that as we all eagerly awaiting 1.3 release.


Ghostrider

Posted 15 January 2016 - 06:07 PM

As forum works properly [for a change] then I have good reason to post in such nice thread.

 

I won't hide that voted all except Clone Wars holdovers. These belong to Rebellion, Pirates and CIS as it should be.

 

1. PR looks barren (space units-wise) when compared to number of different mods (dead or alive alike)

2. While Rebellion had certainly a lot of trouble to match Imperial-muscles they had to scavenge ships left, right and center (at least initially) - CW leftovers. I would even be for allowing Rebellion to build certain CW ships.

3. I don't pretend to eat-sleep-breathe SW knowledge. I'm not canonical hardcore idealist. I gladly will accept compromises to improve gameplay over "SW-realism". Funny... word: realism, about something that is absolutely fictional and without any scientific background. Anyway...

4. Empire produced vast quantities of many, many.... hell know how many types of ships. But PR for 3 releases stuck with tiny number of space units. Considering that each major release takes 1 year+ it becoming a bit troublesome. By the time everything is finished and polished it may be year 2150.  :evgr:

5. Owning important worlds (e.g. Kuat or Corellia) doesn't (at least since v 1.0 to 1.2) provide ANY unique units for either side. E.g. Kuat & Pursuit-class light cruiser.

6. New Fighter - a must. Imperial (and Rebels) fighters were plentiful with many interesting ideas that never went into mass production. It should be really player choice what he likes to produce. I don't get it why TIE-Phantom was removed. In limited numbers it should be available at Maw installation for example.

7. New Transport Delta-class JV-7 Escort Shuttle - it is one probably of two places where I could live with replacing existing unit for a new one. I don't really build these, just researching for flavor sake.

8. New Freighter - Star Galleon with a bumper income - yes please!

9. New Corvette - required. Tartan cruiser should become available galaxy-wide. Ready model is in game. I see no logical reason why it was removed, and Crusader[gunship] corvette available to build only on Mandalore.

10. Beta-class ETR-3 Escort Transport - nothing against replacement.

11. Nebulon-B2 - should become available to research after lvl 3 or 4 Nebulon-B is researched.

12. Vindicator-class Heavy Cruiser - Bring it ON! No fancy argumentation required here. :laugh: Buildable on any of SFS subsidiary world.

13. Allegiance-class Star Battlecruiser - same as #12. I like idea of Tector class. Gun-platform destroyer. So I love Allegiance-class 3x as much. Open to debate shipyard lvl 4 or 5. If 5 then available to research/build right of the bat. If lvl 4 then available to research/build after lvl3 Tector is known.

All I can say about these is that many are on our wish-list, and require suitable models. 

 

PR is NOT barren - there are a large number of different space units (I think I counted over 100 recently) all with multiple upgrades. 

We have more units in the mod than last time. 

 

Keep an eye on the news posts and you can see at least 2 of them if you look carefully. More will be revealed in time.


skie9173

Posted 12 January 2016 - 04:40 PM

Raider-class Corvette: admittedly a well filled niche, but dang I think that's a good looking ship.

http://starwars.wiki...-class_corvette

Aizen Teppa

Posted 19 April 2014 - 10:33 AM

As forum works properly [for a change] then I have good reason to post in such nice thread.

 

I won't hide that voted all except Clone Wars holdovers. These belong to Rebellion, Pirates and CIS as it should be.

 

1. PR looks barren (space units-wise) when compared to number of different mods (dead or alive alike)

2. While Rebellion had certainly a lot of trouble to match Imperial-muscles they had to scavenge ships left, right and center (at least initially) - CW leftovers. I would even be for allowing Rebellion to build certain CW ships.

3. I don't pretend to eat-sleep-breathe SW knowledge. I'm not canonical hardcore idealist. I gladly will accept compromises to improve gameplay over "SW-realism". Funny... word: realism, about something that is absolutely fictional and without any scientific background. Anyway...

4. Empire produced vast quantities of many, many.... hell know how many types of ships. But PR for 3 releases stuck with tiny number of space units. Considering that each major release takes 1 year+ it becoming a bit troublesome. By the time everything is finished and polished it may be year 2150.  :evgr:

5. Owning important worlds (e.g. Kuat or Corellia) doesn't (at least since v 1.0 to 1.2) provide ANY unique units for either side. E.g. Kuat & Pursuit-class light cruiser.

6. New Fighter - a must. Imperial (and Rebels) fighters were plentiful with many interesting ideas that never went into mass production. It should be really player choice what he likes to produce. I don't get it why TIE-Phantom was removed. In limited numbers it should be available at Maw installation for example.

7. New Transport Delta-class JV-7 Escort Shuttle - it is one probably of two places where I could live with replacing existing unit for a new one. I don't really build these, just researching for flavor sake.

8. New Freighter - Star Galleon with a bumper income - yes please!

9. New Corvette - required. Tartan cruiser should become available galaxy-wide. Ready model is in game. I see no logical reason why it was removed, and Crusader[gunship] corvette available to build only on Mandalore.

10. Beta-class ETR-3 Escort Transport - nothing against replacement.

11. Nebulon-B2 - should become available to research after lvl 3 or 4 Nebulon-B is researched.

12. Vindicator-class Heavy Cruiser - Bring it ON! No fancy argumentation required here. :laugh: Buildable on any of SFS subsidiary world.

13. Allegiance-class Star Battlecruiser - same as #12. I like idea of Tector class. Gun-platform destroyer. So I love Allegiance-class 3x as much. Open to debate shipyard lvl 4 or 5. If 5 then available to research/build right of the bat. If lvl 4 then available to research/build after lvl3 Tector is known.


P.O._210877

Posted 07 April 2014 - 11:13 PM

Yes! I've been "lobbying" for years to  include the Vindicator; now it's a step closer. :grin:


megabalta

Posted 07 April 2014 - 08:35 PM

Yay yay yay yay yay!


evilbobthebob

Posted 07 April 2014 - 07:47 PM

We have a Vindicator-class model knocking about, it's up to PR if/when he wants to add it in.


megabalta

Posted 07 April 2014 - 06:50 PM

I don't know why but I'm really waiting for the winner of this poll. Are there any news from this?


a.fake.name

Posted 04 March 2014 - 07:09 AM

I've found, on the rare occasion in other mods where I went up against a decent number of snubcraft (usually while I was the aggressor) that having AA to supplement your fighters is a VERY effective tactic as it assures you at least several very fast kills each time the AA fire, even if the AA itself fails to kill the target.

As for that link........... damn I wish we could have that in PR. Imagine a VSD-I in a ground map like it was designed for according to the canon.

The main issue I can think of is the Acclamator would require landing gear animation to land and take on/off troops (it is a giant transport, remember).


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