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Replying to Liberties and Guns


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abesinay

Posted 11 July 2014 - 08:45 PM

I don't know if Ozzy messed around with that at all but I never had a problem with it in his mod.


a.fake.name

Posted 11 July 2014 - 05:32 PM

That would only sound fun if they were also set to not be capable of taking off on their own.
Otherwise the AI is sure to make it suck for you.


johnchm.10

Posted 11 July 2014 - 04:54 PM

Galactic Battlegrounds anyone?

megabalta

Posted 11 July 2014 - 10:49 AM

Micro-manage is very very accurate word to describe what would happen if a single soldier could be selected.


abesinay

Posted 11 July 2014 - 08:10 AM

So I don't know how everyone feels about but has anyone seen or played a mod with the individual soldier = unit mechanic? An example being how infantry is handled in the Clone Wars mod.

 

I really liked playing with that set up, it allowed me to make use of every trooper as I saw fit and place them on the terrain in such a way that they were perfectly covered by a hill or rock but still able to shoot over it. Made the whole thing incredibly immersive and fun. I could take on an entire CIS invasion force because I placed the infantry jussssst right so that they took very little casualties. It also allowed me to create my own custom squads with as many normal troopers, medics, grenadiers, heros, etc. how I saw fit and deploy them as such. I never really liked the pre-fab squad style to begin with. It's not particularly realistic and it doesn't allow you to micromanage the units very well. It also restricts what you can do with terrain.

 

Just food for thought, but would be a cool feature imo. Especially with the attention to detail given by the PR team.


a.fake.name

Posted 02 July 2014 - 03:56 PM

Ok, so million $ question. Why isnt it in pr?

I agree.
The basic four group deployment of infantry could VERY easily, using this new info, be setup to emulate company or batallion strength elements, just mix in a few guys with plex missiles (or ions for the imps), and a few more guys with grenade launchers on their weapons, (all as part of giving upgrades more purpose) and you suddenly have a unit with mixed arms, which happens to be how weapons are issued in real militaries


evilbobthebob

Posted 02 July 2014 - 03:29 PM

Because it's not part of how we want infantry combat to function, simple as that. While we value player input, this mod is not design-by-committee.


johnchm.10

Posted 02 July 2014 - 03:26 PM

Ok, so million $ question. Why isnt it in pr?

megabalta

Posted 02 July 2014 - 09:44 AM

There are numerous mods that have mixed platoons in them, starting with Awakening of the rebellion. It's not even hard to do.

I've made a design concept about what I felt the proper (and canon) mix of units several months ago called the "battalion unit simulation system", you can check it out here. Note that it does not multiply the number of units on the battlefield, a line battalion is simulated by 4 line squads in a land battle, it's only designed to make unit formations more diverse thus useful.


a.fake.name

Posted 02 July 2014 - 05:23 AM

It'd be intresting to make the four squads just contain larger numbers of units.
Have it go from platoon to company to battalion to brigade strengths.
Then just used basic combined arms doctrine, and support the infantry with whatever works best in the situation at hand.


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