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Replying to LA/PG Support For Unresponsive Units


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Topic Summary

Fregge

Posted 28 March 2015 - 01:47 PM

There's a new version out! It runs faster and fixes some shortcomings of the old one.

 

https://mega.co.nz/#...mLojbSceYcs_4Bc

 

Cheers,

Fregge


DoctorWho

Posted 08 May 2014 - 07:00 PM

Problem you encountered that game freezes after load is well known, but I must admit (sadly) it is primarily PR scale&detail issue. Playing now ICW mod with solid big map (IIRC 91 planets) and I have no problems (well except reborn-Emperor running amok with his Dark schemes;) ). PR sooner or later always run into the wall.
 

 

 

Thanks for the aswer! Oh, man, just when I really got to conquer some planets.... :(


Aizen Teppa

Posted 06 May 2014 - 08:15 PM

Unfortunately unresponsive units issue is a multi-layered problem.

 

I was probably the first who discovered (or at least alerted on forum). Without  illegal reverse engineering exe and few crucial parts of engine there is no certain way of establishing what really is responsible for this whole mess. It can be any combination of plethora of possibilities:

 

- general performance issue

- game engine issue - swfoc is famous for bugging it's own saves

- faulty memory mapping (if you think Windows is bad at this think again). While swfoc.exe is capable of accessing memory over 4GB (exe workaround), technically it can't use more than 32bit limitation - and realistically it crapping out after hitting 2GB.

- driver issue

- hardware issue

- emulation and translating of instructions on x64 to run basically buggy 32bit software - it is no secret that XP 32b (or Vista 32b without Aero rubbish) is most preferable OS for EaW.

 

Problem you encountered that game freezes after load is well known, but I must admit (sadly) it is primarily PR scale&detail issue. Playing now ICW mod with solid big map (IIRC 91 planets) and I have no problems (well except reborn-Emperor running amok with his Dark schemes;) ). PR sooner or later always run into the wall.

 

On a side note I did experiment with RAM Disk and PR. Unfortunately I couldn't put whole game easily. Had to chop and change a bit (only 12GB RAM, but after next upgrade in a year or two it will be easier with many 64 or whooping 128GB kits on the market for newer quad memory boards). Because it involved far too many complications after few tests I stopped permanently. What I noticed however was serious improvements in performance - loading of GFFA was at least halved, Skyhook was more responsive. The downside was that saving was bugged and game never allowed me to save a game - few people hit that bug too even with vanilla EaW.


DoctorWho

Posted 06 May 2014 - 04:53 PM

Cool, that thing works! :D

 

So on Sunday I defroze the savegames and continued the game I started in January, Galaxy Far, Far Away. I played for about 5 hours an after that saved the game. today I wanted to continue, but after I loaded the game, in about 2 minutes everything froze (while in Galactic View) and I can't even acces the game menu, I had to kill it from the Task Manager. The music still plays and I can move the mouse, but everything else is not working. I looked in Taskman and the game uses 25% of the processor constantly, but even if I let it 15-20 min to load (or whatever it is doing) it remains the same, frozen. :( I defroze the savegame again today, but it did not do anything.

 

 

Has anyone encountered this problem before? Thanks!

 

 

PS: Sorry for my bad english!


a.fake.name

Posted 29 April 2014 - 04:26 AM

NAISE


Aizen Teppa

Posted 28 April 2014 - 07:13 PM

Without too many words, maybe you want to have a look at

 

 http://www.moddb.com...e-fixer-utility

 

^_^

Wow! Splendid, splendid development indeed. Time to test that in practice.  Onwards...

 

Have some happy dancing kittens :tiger:  :tiger:  :tiger:

 

Ugh... Moddb server exploded. Probably 100M people try to download same file. Patience. Starting new campaign and will try tomorrow. 

 

Obtained. He, he...


evilbobthebob

Posted 28 April 2014 - 09:25 AM

Incredible! That's great to see.This should be very useful for PR.


Fregge

Posted 28 April 2014 - 09:20 AM

Without too many words, maybe you want to have a look at

 

 http://www.moddb.com...e-fixer-utility

 

^_^


P.O._210877

Posted 03 February 2014 - 11:18 PM

In essence we have to find the "plans" that will enable us to find the weak-spot and free the EaW/FoC community from the totalitarianism of the "evil" corporate empires? Interesting irony... :dry:


Phoenix Rising

Posted 03 February 2014 - 09:05 PM

You've proven it in theory; now you just have to find the best way to implement it.  I'm confident that can be done.

 

I've been curious about the legal status of the Alamo source since Disney dissolved LucasArts.  Judging from your correspondence, it would seem that Petroglyph doesn't have any more control of it now than before, and Disney is completely indifferent towards EaW.


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