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Sûlherokhh

Posted 26 November 2013 - 12:44 PM

Outer Rim campaign: Vjun starts with a shipyard, but no space colony so it doesn't spawn.

Isn't the rear gun on the Lambda supposed to be turreted?

And the Empire has developed an impressive new version of the AT-AT...

Spoiler

 

 

That last one is something we can't fix, unfortunately...the alternative is allowing the AT-AT to deploy troops without stopping.

 

 

 

I found it preferable to edit in

<Deploys>no</Deploys>

Even though it now deploys troops when moving, the instance you let a troop exit it decelerates toward standstill. By the time the units appear on ground, the AT-AT has stopped. And no impossible head turnings... :)


Phoenix Rising

Posted 24 October 2012 - 01:39 AM

That's the case with all hero transports. The engine just doesn't check them for collision before hypering.

sargeantsandwich

Posted 24 October 2012 - 01:06 AM

Bringing in Garm bel Iblis with the Elegos A'kla from hyperspace, you can jump him straight into another ship. I've done it with Venators and the Reef-Home Class Cruiser now on multiple worlds.

Phoenix Rising

Posted 11 October 2012 - 10:18 PM

It's a rigging problem with the original model. I wasn't able to rerig everything for the mini-mod, but I assure you it can work.

Ghostrider

Posted 09 October 2012 - 06:31 PM

dark troopers are treated as droids - they don't have capture ability. They are supposed to act like infantry tanks.

I'll report on the Phase III's though. They are amazingly rare - possibly 1 instance of being used in mod??

Hanti

Posted 06 October 2012 - 04:43 PM

I don't know if it was reported but Phase III Dark Troopers (the bigest guys) don't shoot at all. In vanilla they was artillery (should set up before firing), in PR 1.2 they don't have option to set up, so just standing there and dieing.

PS: It seems none of dark troopers can capture pods/bunkers either.

R-TEAM

Posted 01 September 2012 - 05:53 PM

Hi,

and remember -> The Game ONLY use one Core ... its dont matter if you have one or 16 cores at 2Ghz - it will still run at 1 core 2Ghz ... so for games, the important value is still the clock rate ....

Regards
R-TEAM

evilbobthebob

Posted 01 September 2012 - 02:00 PM

No problem! The important thing about performance is that we have hit the limits of the game engine so it has become very CPU-bound. That is, if your CPU is at all busy while playing the game, you can expect poor performance. Cooler temperatures will also help, since your CPU might be underclocking itself to stay cool.

orrila

Posted 01 September 2012 - 01:49 PM

right, I am member now, this is easier


even the smaller ones lag, and with the patch, I will try again tommorow, when my pc is cooler and not so many things are running, it is prob that. Again, thanks for the help

evilbobthebob

Posted 01 September 2012 - 01:40 PM

Be sure to try the smaller galactic conquest maps. We're working hard on optimization for the next version, but until then the best thing to do is play campaigns like Core Worlds.

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