If we added trainable indigenous infantry forces we would swiftly run out of build icon space and have the same problem as we do for starships.
Replying to No indigenous forces
Topic Summary
evilbobthebob
Posted 31 January 2013 - 04:57 PM
P.O._210877
Posted 31 January 2013 - 04:52 PM
Starting forces.
maul52
Posted 31 January 2013 - 03:19 AM
I would surmise that he meant removing them as scenario integrated units i.e. units that are not yours to control beyond the scope of the battle; galactic units being fully capable of travel they can be used anywhere making them fully part of your forces.
But we cannot build/recruit indigenous forces such as wookies, noghri, etc in this version of the mod.
P.O._210877
Posted 30 January 2013 - 11:54 PM
I would surmise that he meant removing them as scenario integrated units i.e. units that are not yours to control beyond the scope of the battle; galactic units being fully capable of travel they can be used anywhere making them fully part of your forces.
maul52
Posted 30 January 2013 - 11:36 PM
We have removed spawning local forces like that so that we can place them in galactic mode instead. They may make a return at some point in the future.
What is the difference between galactic mode and the campaigns?
evilbobthebob
Posted 29 January 2013 - 11:31 AM
We have removed spawning local forces like that so that we can place them in galactic mode instead. They may make a return at some point in the future.
maul52
Posted 29 January 2013 - 04:33 AM
I was playing The Outer Rim Campaign tonight as the Rebellion. I conquered the space around Imperial controlled Endor and Sullust, but when I invaded the planets there were no Ewoks nor Sullustans respectively! Is that a bug or how the game was intended to be? I know there were present in other versions of the game. I was really looking forward to having the locals help me conquer those planets!