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evilbobthebob

Posted 30 May 2013 - 09:37 AM

Just something like "the reinforcement bar is broken" would be sufficient. We're not asking for much.


a.fake.name

Posted 30 May 2013 - 03:31 AM

Your screenshot doesn't seem to be visible (for me at least) but I know the bug you're talking about. It's pretty standard when the reinforcement window overflows. In future, if you make a bug report, please try and use a more descriptive and helpful title for your post.

It was descriptive, I just did so with economy of words due to the presence of a picture and the likelyhood that it was a bug due to the laziness of the folks that made the game, not a PR bug.

As for the title, considering how I had no real clue what was wrong (although it sounds like my speculation was pretty accurate) I don't really see how it could have been more descriptive.

Yeah I could have pulled a title out of my ass, but anyone seeing the bug for their first time is also likely to ask :

wat


Chih

Posted 29 May 2013 - 12:38 PM

EAW is not meant to have as many different units as most mods make it have. When you have a fleet that has too many different units that you try to bring in as reinforcements, the reinforcement window overflows. It tends to be a good rule in most mods to just have a couple of heroes per fleet, and in PR to not have too many different models of ships per fleet. 


evilbobthebob

Posted 29 May 2013 - 10:11 AM

Your screenshot doesn't seem to be visible (for me at least) but I know the bug you're talking about. It's pretty standard when the reinforcement window overflows. In future, if you make a bug report, please try and use a more descriptive and helpful title for your post.


a.fake.name

Posted 29 May 2013 - 06:10 AM

EAW_20130527_18323841.png

 

 

 

 

SP Skirmish map, I decided to start building ALL of the heroes, and random groups of ships, and the reinforcement pool window went nuts.

Different icons were in the same places at other times.

Assuming it's not a known bug of the engine, I can provide more screencaps of the event.


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