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Replying to File Format Editor (FFE) v1.05 - 15 July 2017


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Foxfire94

Posted 15 September 2022 - 07:14 PM

 

Hi, despite installing Java I still can't get this to run. Running the .bat file prints this in the console shortly before it closes:

 

https://imgur.com/uxGYx2h

 

I'm probably doing something very obvious wrong, so any help would be appreciated.

I think you have to run the .jar file.

 

I've tried that, nothing happens. Is there a particular version of Java I need installed? I've got these installed at the moment: https://imgur.com/UTjRkH1

 

Also here's the full version of the error I'm getting: https://imgur.com/XSOtZhM

 

So I went back and grabbed an ancient version of Java (https://i.imgur.com/wRVLg6I.png) after uninstalling all the others and now it works, so FYI it doesn't work on the latest Java release for whatever reason.


Moreartillery

Posted 10 September 2022 - 01:42 AM

Hi, despite installing Java I still can't get this to run. Running the .bat file prints this in the console shortly before it closes:

 

https://imgur.com/uxGYx2h

 

I'm probably doing something very obvious wrong, so any help would be appreciated.

I think you have to run the .jar file.


Foxfire94

Posted 03 September 2022 - 07:35 PM

Hi, despite installing Java I still can't get this to run. Running the .bat file prints this in the console shortly before it closes:

 

https://imgur.com/uxGYx2h

 

I'm probably doing something very obvious wrong, so any help would be appreciated.


Norwegian_Loki

Posted 20 February 2022 - 01:22 AM

Ok already launched it. But it is possible to delete some visible objects like iron halo. FOr exampl as for force commander. Because 3d studio max just got frozen when welcome screen displayed and i could not uncklick it. So it is possible in ffe editor delete some objects or create markers? Thanks for any help.

 

I think you can remove those by turning them transparent in the texture.


MarTAU_CZ

Posted 15 February 2022 - 09:09 AM

Ok already launched it. But it is possible to delete some visible objects like iron halo. FOr exampl as for force commander. Because 3d studio max just got frozen when welcome screen displayed and i could not uncklick it. So it is possible in ffe editor delete some objects or create markers? Thanks for any help.


Norwegian_Loki

Posted 14 February 2022 - 02:43 AM

Can you help me please how to launch it? nobody on discord want help me. i try launch bat file but it just dont launxh and it is in dark crusade folser thanks for hwlp

You need java installed for it to work. just google java. Free DL


MarTAU_CZ

Posted 13 February 2022 - 07:10 PM

Can you help me please how to launch it? nobody on discord want help me. i try launch bat file but it just dont launxh and it is in dark crusade folser thanks for hwlp

Moreartillery

Posted 25 August 2021 - 09:11 PM

@Dark40k.. need your help buddy..

 

Scenario - I am using FFE to change the texture path in a WHM in the MSGR section of a certain mesh. Changing the texture path in the SSHR section works no problems but when I need to change a certain mesh's texture path (as mentioned in the MSGR area under Data) it CTDs the game when I try to load the model after making the change.

 

Can you take a look?

 

Edit: Nevermind.. found the issue... I should have been using the "Auto Text" option in that MSGR section when changing the mesh's texture path. Once it asked me to edit the FULL texture path there I edited it, saved, went in-game, no CTD and it is also correctly using the new texture path!! :good: So never mind little olde me. :tongevil:

Is there a faster way to do this? I have a lot of models with a lot of textures that need to be changed.


Kimberly

Posted 09 January 2020 - 07:53 PM

Thank you @fuggles


fuggles

Posted 05 January 2020 - 07:32 AM

Unzip it and run the file format editor
.exe. from there you will need to open a file, normally a whe or whm file.

Typically you could copy a section from the model in the whm, say the chaos lord scythe, then open a force commander and paste the scythe section in.

You would delete the FCS chainsword and rename the scythe to the same name as the chainsword bit had.

There used to be tutorials but I think they are all gone. I once made a decent model, but in general it's a poor substitute for learning 3dmax. At best I could weapon and head swap reliably well.

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