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Replying to File Format Editor (FFE) v1.05 - 15 July 2017


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Norwegian_Loki

Posted 20 February 2022 - 01:22 AM

Ok already launched it. But it is possible to delete some visible objects like iron halo. FOr exampl as for force commander. Because 3d studio max just got frozen when welcome screen displayed and i could not uncklick it. So it is possible in ffe editor delete some objects or create markers? Thanks for any help.

 

I think you can remove those by turning them transparent in the texture.


MarTAU_CZ

Posted 15 February 2022 - 09:09 AM

Ok already launched it. But it is possible to delete some visible objects like iron halo. FOr exampl as for force commander. Because 3d studio max just got frozen when welcome screen displayed and i could not uncklick it. So it is possible in ffe editor delete some objects or create markers? Thanks for any help.


Norwegian_Loki

Posted 14 February 2022 - 02:43 AM

Can you help me please how to launch it? nobody on discord want help me. i try launch bat file but it just dont launxh and it is in dark crusade folser thanks for hwlp

You need java installed for it to work. just google java. Free DL


MarTAU_CZ

Posted 13 February 2022 - 07:10 PM

Can you help me please how to launch it? nobody on discord want help me. i try launch bat file but it just dont launxh and it is in dark crusade folser thanks for hwlp

Moreartillery

Posted 25 August 2021 - 09:11 PM

@Dark40k.. need your help buddy..

 

Scenario - I am using FFE to change the texture path in a WHM in the MSGR section of a certain mesh. Changing the texture path in the SSHR section works no problems but when I need to change a certain mesh's texture path (as mentioned in the MSGR area under Data) it CTDs the game when I try to load the model after making the change.

 

Can you take a look?

 

Edit: Nevermind.. found the issue... I should have been using the "Auto Text" option in that MSGR section when changing the mesh's texture path. Once it asked me to edit the FULL texture path there I edited it, saved, went in-game, no CTD and it is also correctly using the new texture path!! :good: So never mind little olde me. :tongevil:

Is there a faster way to do this? I have a lot of models with a lot of textures that need to be changed.


Kimberly

Posted 09 January 2020 - 07:53 PM

Thank you @fuggles


fuggles

Posted 05 January 2020 - 07:32 AM

Unzip it and run the file format editor
.exe. from there you will need to open a file, normally a whe or whm file.

Typically you could copy a section from the model in the whm, say the chaos lord scythe, then open a force commander and paste the scythe section in.

You would delete the FCS chainsword and rename the scythe to the same name as the chainsword bit had.

There used to be tutorials but I think they are all gone. I once made a decent model, but in general it's a poor substitute for learning 3dmax. At best I could weapon and head swap reliably well.

Kimberly

Posted 03 January 2020 - 03:18 AM

Hello! By chance, how does one execute/run this program? :)

thudo

Posted 10 December 2017 - 05:52 PM

Your tool has set the entire community aflame for some time now, my dear friend. Everything is now possible which was once a mere pipe dream! :w00t:

 

Just being able to do what I have done the last 24 hrs is utterly huge how well it does it. :thumbsuphappy:


dark40k

Posted 10 December 2017 - 08:07 AM

Glad you found. :)

Feel free to ask again if I can help.


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