Thank you @fuggles
Replying to File Format Editor (FFE) v1.05 - 15 July 2017
Posted 09 January 2020 - 07:53 PM
Posted 05 January 2020 - 07:32 AM
.exe. from there you will need to open a file, normally a whe or whm file.
Typically you could copy a section from the model in the whm, say the chaos lord scythe, then open a force commander and paste the scythe section in.
You would delete the FCS chainsword and rename the scythe to the same name as the chainsword bit had.
There used to be tutorials but I think they are all gone. I once made a decent model, but in general it's a poor substitute for learning 3dmax. At best I could weapon and head swap reliably well.
Posted 03 January 2020 - 03:18 AM
Posted 10 December 2017 - 05:52 PM
Your tool has set the entire community aflame for some time now, my dear friend. Everything is now possible which was once a mere pipe dream!
Just being able to do what I have done the last 24 hrs is utterly huge how well it does it.
Posted 10 December 2017 - 08:07 AM
Glad you found.
Feel free to ask again if I can help.
Posted 10 December 2017 - 12:22 AM
@Dark40k.. need your help buddy..
Scenario - I am using FFE to change the texture path in a WHM in the MSGR section of a certain mesh. Changing the texture path in the SSHR section works no problems but when I need to change a certain mesh's texture path (as mentioned in the MSGR area under Data) it CTDs the game when I try to load the model after making the change.
Can you take a look?
Edit: Nevermind.. found the issue... I should have been using the "Auto Text" option in that MSGR section when changing the mesh's texture path. Once it asked me to edit the FULL texture path there I edited it, saved, went in-game, no CTD and it is also correctly using the new texture path!! So never mind little olde me.
Posted 17 July 2017 - 05:31 PM
Finally, Dark40k is here! That's great. I had so much... "notices" about FFE's "not-as-expected-work", long ago, in times of doing this.
Maybe next time
Posted 15 July 2017 - 11:09 PM
Yeah, so far importing/exporting Raw is the way - but it works OK for me, it is 100% consistent.
Posted 15 July 2017 - 08:32 PM
No, it seems not. I think it only work inside the instance.
However, you can workaround it using import Raw / export Raw.
Posted 15 July 2017 - 06:33 PM