I made a new fire animation for the thunderfire cannon and for some reason the tracks no longer move ingame even though they do in the OE. I've been comparing it with the vanilla chimera and can't figure out why it doesn't work.
maybe this is relevant, from the whe burn log
00:38:41.55 BURNER_0 started at 2019-10-06 00:38
00:38:41.55 OS NT 6.1, 0MB Physical Memory
00:38:41.55 WORKING-DIR C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools
00:38:41.55 USER Admin
00:38:41.55 SPOOGE - Driver[Null] on adapter, version[4,32]
00:38:41.57 'troops': WARNING -- Motion 'idle_aim_horiz_right' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
00:38:41.57 'troops': WARNING -- Motion 'idle_aim_vert_right' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
Application closed without errors
Replied to the other thread.
Better please to keep this thread clean as it is meant for setting up MAX.Not questions for actual MAX use.Instead use your other thread.I follow it as well.