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Replying to Some question regard of modding with Corsix


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LemonTree

Posted 24 March 2019 - 03:05 PM

 

 

If so then how do i impletement entrench properly ?.I was instructed to have an entrench_ext and the two ability (all of which are copy from Dark Angel Thunderhawk),but it really doens't connect...

Whoa! I didn't know that you wanted... That!
Regrettably, the implementation of the Thunderhawk is VERY complex. I used at least 3 tricks to make it work properly + I overlapped the UI position for the ACTUAL entrench extension with the ability + the AI is UBER complex... And the AE is not easy to explain.

Brother LemonTree, it may seem to be a "simple" entrench technique, but believe me, this is NOT the case with the Thunderhawk.

I am unable to remotely guide you.

Ther is only ONE thing to do: Copy everything from the DA project, and start making the "adaptation" changes needed... :ermm:

Tell you what.

I will look into your mod. (By the way thanks for sharing!!!)

... But please do not expect much at this time point. My hands are full...

 

Is it no problem brother,all i really have to do is abandon the idea and try another new thing,which am gonna do xD.In that case i'm probably doesn't need to implement the FreeUI...yet.So dont sweat,if you have any feedback about my race feel free to share even if it is harsh


Gambit

Posted 24 March 2019 - 02:51 PM

UCS ?

Yes, the locale, the $1892492 - type descriptions   :grad:   The Locale files have .ucs extensions.
 

If so then how do i impletement entrench properly ?.I was instructed to have an entrench_ext and the two ability (all of which are copy from Dark Angel Thunderhawk),but it really doens't connect...

Whoa! I didn't know that you wanted... That!
Regrettably, the implementation of the Thunderhawk is VERY complex. I used at least 3 tricks to make it work properly + I overlapped the UI position for the ACTUAL entrench extension with the ability + the AI is UBER complex... And the AE is not easy to explain.

Brother LemonTree, it may seem to be a "simple" entrench technique, but believe me, this is NOT the case with the Thunderhawk.

I am unable to remotely guide you.

Ther is only ONE thing to do: Copy everything from the DA project, and start making the "adaptation" changes needed... :ermm:

 

 

Just to be clear,you will only have to do it once, right ?, Once it integrate i don't need to re-integrate it every time i update something,is that correct ?

Yes, as long as you do not add "new races" with advanced UI implementation :grad:

 

 

if the answer is yes then im guess i'm gonna let you do the heavy lifting,here is a playable build of my race mod,it is still very alpha so some bug may occur.Thank you in advance

Unfortunately, the workload changed...

Your initial request was easy for me to do (5 mins), but to do that TH thing... I will need much more.

I am sorry, I do not have the time to do that :sad2:

We are in the middle of releasing WH/IDH/DA/Unification, and I have too much work to do there...

 

 

Tell you what.

I will look into your mod. (By the way thanks for sharing!!!)

... But please do not expect much at this time point. My hands are full...


LemonTree

Posted 24 March 2019 - 02:14 PM

On the other hand, the UCS, does require FreeUI.

UCS ?

 

 

But.... Entrench does not "immediately" need FreeUI, I mean that the icons are not hard-coded. You can change them in AE.

If so then how do i impletement entrench properly ?.I was instructed to have an entrench_ext and the two ability (all of which are copy from Dark Angel Thunderhawk),but it really doens't connect

 

The question is, it is only 2 lines, so do you still want to integrate FreeUI just for that?

It is a bit complicated...

If yes, I will tell you how. Or even better I will do it myself, and send you an updated FreeUI :thumbsuphappy:

 

As for implementing FreeUI,i firmly believe that it is a must since there are also a couple of bug involve in there too (one was the commander 1 bug we discuss long time ago) so yes
Just to be clear,you will only have to do it once, right ?, Once it integrate i don't need to re-integrate it every time i update something,is that correct ?
if the answer is yes then im guess i'm gonna let you do the heavy lifting,here is a playable build of my race mod,it is still very alpha so some bug may occur.Thank you in advance

http://www.mediafire...amator.rar/file

If you are also interested in playing my mod,i do happen to write an short document about the race so people who read them will have general idea about what to do

https://docs.google....dit?usp=sharing


Gambit

Posted 24 March 2019 - 11:44 AM

Of course brother.

But.... Entrench does not "immediately" need FreeUI, I mean that the icons are not hard-coded. You can change them in AE.

On the other hand, the UCS, does require FreeUI. The question is, it is only 2 lines, so do you still want to integrate FreeUI just for that?

It is a bit complicated...

If yes, I will tell you how. Or even better I will do it myself, and send you an updated FreeUI :thumbsuphappy:


LemonTree

Posted 24 March 2019 - 05:46 AM

Anywho,now that mention about the entrench thing,i have learned that it will require FreeUI make the entrench ability "connect" with the entrench_ext.So my mod will need to integrate FreeUI.Can you provide me the step necessary to do so ?


Gambit

Posted 20 March 2019 - 08:30 PM

Hmm.... Needs testing. I am not sure the entrench_ext supports it, as I have never tried it - normally it must, but one can never know.

Even if the AE does not support it, SCaR most possibly does. And since all landing flyers MUST use SCaR (because of the stuck issue), I cannot remotely see any good reason why not.

 

Why, do we have a unit that has that behaviour?

If yes, I can experiment :twisted:


thudo

Posted 20 March 2019 - 07:45 PM

@ Lemontree - you brought up a good idea on Discord..

 

Can I make a Flier land and become a regular "moving" vehicle?

 

I know we do this for both Thunderhawks in DA and Stormravens in UM but they are stationary when they land so I cannot at all imagine if we allowed it too move on the ground why it would not then be treated as a standard ground vehicle?

 

Did you ever see if it did work using that logic (ie. entrench_ext)?


LemonTree

Posted 16 March 2019 - 04:11 PM

What do you mean?

 

1] To be re-researched later, under a specific condition? if so then yes, but you must use the code I used for Ahriman in Thousand Sons. WARNING: You must not change the values, because you will have CTDs. The method I used there is never used before, and you must know EXACTLY what you are doing - it is as complex as AE can get. :grad:

 

2] OR to be like an ability? If so,.... use an ability!! Buildings can also have abilities :p

Thank you very much brother,i think the ability is exactly what i need


Gambit

Posted 16 March 2019 - 11:47 AM

What do you mean?

 

1] To be re-researched later, under a specific condition? if so then yes, but you must use the code I used for Ahriman in Thousand Sons. WARNING: You must not change the values, because you will have CTDs. The method I used there is never used before, and you must know EXACTLY what you are doing - it is as complex as AE can get. :grad:

 

2] OR to be like an ability? If so,.... use an ability!! Buildings can also have abilities :p


LemonTree

Posted 16 March 2019 - 06:55 AM

Is it possible to have a research toggleable ?


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