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Replying to Some question regard of modding with Corsix


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LemonTree

Posted 16 March 2019 - 04:11 PM

What do you mean?

 

1] To be re-researched later, under a specific condition? if so then yes, but you must use the code I used for Ahriman in Thousand Sons. WARNING: You must not change the values, because you will have CTDs. The method I used there is never used before, and you must know EXACTLY what you are doing - it is as complex as AE can get. :grad:

 

2] OR to be like an ability? If so,.... use an ability!! Buildings can also have abilities :p

Thank you very much brother,i think the ability is exactly what i need


Gambit

Posted 16 March 2019 - 11:47 AM

What do you mean?

 

1] To be re-researched later, under a specific condition? if so then yes, but you must use the code I used for Ahriman in Thousand Sons. WARNING: You must not change the values, because you will have CTDs. The method I used there is never used before, and you must know EXACTLY what you are doing - it is as complex as AE can get. :grad:

 

2] OR to be like an ability? If so,.... use an ability!! Buildings can also have abilities :p


LemonTree

Posted 16 March 2019 - 06:55 AM

Is it possible to have a research toggleable ?


LemonTree

Posted 26 February 2019 - 12:45 PM

Strange... I suppose then that abilities attached to weapons are not fully implemented :thumbsdownsmiley:

 

Talos

I do not understand what you want to achieve exactly...

I suppose you want a targeted ability?

Because if you make it so, all of the projectiles will hit the targeted point (or a circular area around it, if you maintain scattering).

Nevermind brother,i think i can find a way around this


Gambit

Posted 26 February 2019 - 09:43 AM

Strange... I suppose then that abilities attached to weapons are not fully implemented :thumbsdownsmiley:

 

Talos

I do not understand what you want to achieve exactly...

I suppose you want a targeted ability?

Because if you make it so, all of the projectiles will hit the targeted point (or a circular area around it, if you maintain scattering).


LemonTree

Posted 25 February 2019 - 04:14 PM

Ah...

So then, it is properly coded?

Please experiment with the dark_eldar_torture_amp ability a bit... I have never tested it, but I do not see why it should NOT be working.

So I suggest you modify the stats of the ability. For example the traget, the target_ground, it it would be targetable (the most possible) or timed, etc. For example, load Ad Mech mod, and have a look at the Data\attrib\weapon\am_orbital_marker_stalker.rgd weapon, and especially the mechanicus_orbital_marker_ability impact ability. This ability DOES work, so see into its stats.

Brother i have tried everything including copy your weapon stats and ability,nothing work.It seem like i hit a dead end so i'm gonna list the idea to see if they are other ways
I have a Talos from Dark Eldar
The Talos have an ability call wildfire,which fire in wild direction (surprise surprise)
I want such Talos to fire "wildfire-maker",which mean that there should be wildfire cast on the position of victim impact point
Do you know anyway to accomplish it ?


Gambit

Posted 24 February 2019 - 06:57 PM

Ah...

So then, it is properly coded?

Please experiment with the dark_eldar_torture_amp ability a bit... I have never tested it, but I do not see why it should NOT be working.

So I suggest you modify the stats of the ability. For example the traget, the target_ground, it it would be targetable (the most possible) or timed, etc. For example, load Ad Mech mod, and have a look at the Data\attrib\weapon\am_orbital_marker_stalker.rgd weapon, and especially the mechanicus_orbital_marker_ability impact ability. This ability DOES work, so see into its stats.


LemonTree

Posted 24 February 2019 - 04:47 PM

That is not the "proper" order, you "missed" a step! :p

 

So, in the impact_ability of the weapon above, you must insert an actual ability!

Create a new one, and put it in there.

In this new ability, have the Torture Amp entity spawned, by putting it in the ability's spawn_entity_name entry.

but but but dark_eldar_torture_amp is an actual ability,i even test it with a couple of existing ability and new fresh ability.Nothing happened


Gambit

Posted 24 February 2019 - 02:22 PM

That is not the "proper" order, you "missed" a step! :p

 

So, in the impact_ability of the weapon above, you must insert an actual ability!

Create a new one, and put it in there.

In this new ability, have the Torture Amp entity spawned, by putting it in the ability's spawn_entity_name entry.


LemonTree

Posted 24 February 2019 - 11:29 AM

It doesn't seem to work brother,i haven't been able to successfully spawn any torture amp.Here is my setting,can you guess what step that got i incorrect ?
talos.png


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