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Replying to Questions about modding weapons


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Topic Summary

Gambit

Posted 17 February 2020 - 09:34 AM

That's Taskbar coding ...

You mean the AE part? If yes, then just look into one of the researches that increase it, and see what modifiers are involved.


Moreartillery

Posted 17 February 2020 - 08:45 AM

Where is the code for UA's relic resource? I can't find any file that has it.


Kekoulis

Posted 15 January 2020 - 11:28 AM

OE's debug window says the poly count is too high, does that mean its a single mesh that has to many polys or the whole model does? I guess I only have to split the highest poly mesh on the model.

Exactly that,


Moreartillery

Posted 15 January 2020 - 03:30 AM

OE's debug window says the poly count is too high, does that mean its a single mesh that has to many polys or the whole model does? I guess I only have to split the highest poly mesh on the model.


Kekoulis

Posted 15 January 2020 - 02:03 AM

 

 

 

 

Ok its no longer a pink box but its still missing the devourers in game. I had hoped that deleting unnecessary meshs would solve the skinbatching issue but that didn't work.

It does not work like that.

You have to detach parts from the main skinned mesh and reskin them accordingly.

 

Does that mean I'd have to make new textures? I'm no good at drawing.

 

Nope.
Just cut the bigger mesh into smaller ones.
For example.
You have a full body.
Cut it into arms,legs,torso,etc.
And skin accordingly.

Not only it is easier to render but also easier to skin!
The texture map remains as is.Nothing is changed.
You go to editable mesh,select the parts and click detach.

 

Its already divided like that, always has been. Every mesh is a single element.

 

More.


Moreartillery

Posted 15 January 2020 - 01:49 AM

 

 

 

Ok its no longer a pink box but its still missing the devourers in game. I had hoped that deleting unnecessary meshs would solve the skinbatching issue but that didn't work.

It does not work like that.

You have to detach parts from the main skinned mesh and reskin them accordingly.

 

Does that mean I'd have to make new textures? I'm no good at drawing.

 

Nope.
Just cut the bigger mesh into smaller ones.
For example.
You have a full body.
Cut it into arms,legs,torso,etc.
And skin accordingly.

Not only it is easier to render but also easier to skin!
The texture map remains as is.Nothing is changed.
You go to editable mesh,select the parts and click detach.

 

Its already divided like that, always has been. Every mesh is a single element.


Kekoulis

Posted 15 January 2020 - 01:11 AM

 

 

Ok its no longer a pink box but its still missing the devourers in game. I had hoped that deleting unnecessary meshs would solve the skinbatching issue but that didn't work.

It does not work like that.

You have to detach parts from the main skinned mesh and reskin them accordingly.

 

Does that mean I'd have to make new textures? I'm no good at drawing.

 

Nope.
Just cut the bigger mesh into smaller ones.
For example.
You have a full body.
Cut it into arms,legs,torso,etc.
And skin accordingly.

Not only it is easier to render but also easier to skin!
The texture map remains as is.Nothing is changed.
You go to editable mesh,select the parts and click detach.


Moreartillery

Posted 15 January 2020 - 12:58 AM

 

Ok its no longer a pink box but its still missing the devourers in game. I had hoped that deleting unnecessary meshs would solve the skinbatching issue but that didn't work.

It does not work like that.

You have to detach parts from the main skinned mesh and reskin them accordingly.

 

Does that mean I'd have to make new textures? I'm no good at drawing.


Kekoulis

Posted 15 January 2020 - 12:23 AM

Ok its no longer a pink box but its still missing the devourers in game. I had hoped that deleting unnecessary meshs would solve the skinbatching issue but that didn't work.

It does not work like that.

You have to detach parts from the main skinned mesh and reskin them accordingly.


Moreartillery

Posted 14 January 2020 - 11:42 PM

Ok its no longer a pink box but its still missing the devourers in game. I had hoped that deleting unnecessary meshs would solve the skinbatching issue but that didn't work.


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