@Gambit
Man, your idea is excellent, and with SCaR we can achieve almost anything!
Thanks man, I appreciate the support :)
About all those Design Suggestions
Now we are talking!
All those ideas will definitely give some strategic boost to this new Game Mode of yours!
I will not go in detailed on this, but I think I am convinced :cool:
Glad to hear that :D After reading comments by brother Roderick I have another design suggestion how to further spice things up. Would it be possible to let player choose members of his squad from existing units within the race, excluding heroes and vehicles? Lets go with SM for example. After map loads, game pauses and player sees a selection window where all infantry and heavy infantry units of SM are available. Lets agree that squad cap is always and for all races, 10 squad members. Is it possible to let player make his own squad from lets say, 1 servo skull, 2 terminators, 2 scouts, 4 tactical marines and 1 assault marine?
Im sure you see how much possibility this feature has. I mean, player could go with 10 terminators in a squad, or 10 servo skulls if he wants to troll around the map :D but otherwise, mixed team of different squad members could make this much more interesting.
One thing that could be an issue is the issue of unit behavior, for example, if you have team of 5 tactical marines and 5 assault marines, how would that be played exactly. AM jump ability, would it cause an issue of stability or for example lets imagine player makes squad of 5 fire warriors, 4 stealth suits and 1 broadside. How would broadside ability to entrench interact with rest of the squad?
I would appreciate your thought on this Gambit. I think this feature, if possible to implement might be a big crowd pleaser :) and give more spice to the gameplay.
Well, in fact it would be BETTER if it were a Unification Gaming mode!
Reason: In Unification, I have re-coded the SCaR folder. ALMOST EVERYTHING is now written from scratch. It is more efficient, optimised, error-free, and most important, it is modular !!!
Which means that if you want to support a new race/wincondition/gamemode, Unification is the ONLY way.
(That, or you can copy my WHOLE SCaR folder in the new mod :lol:)
But what about adding support for more races?
So the choice is clearly Unification :aarambo:
Well I mean clearly :D so yeah, lets go with Unification. I presume we would turn KT into a victory condition or would it be a mod downloaded with UNI?
That's the problem!!
Chaos Daemons, Daemonhuntes, and soon Alien Hunters - Deathwath.... Just to name some of the mods that are AWAITING FOR ME!
I understand mate, and I dont want to rush you or am I in rush, we proceed as we can in our own pace.
At the moment, I got ALL I NEEDED from brother Kekoulis, and the DA are only waiting for a couple last voices - Thud will provide them within this week!
So I am a bit... "free".
And I think I am excited.
So I will get it started. :grad:
DO NOT EXPECT ANYTHING, I will only start it, and send it to you to see how it goes.
Alright people, smarten up, we are going live :D praise the Emperor
@Roderick
If the squads are ad hoc, maaybe there's a chance to alter them to include different types of units in the squad as in a kill-team together with the upgrades. The UI should be refitted to permit all the variations. I am thinking of the Thousand Sons style, where the upgrades are in the 3x4 grid instead of the 2x4 grid would be interesting to have. I guess FreeUI could handle this game mode that way or is it impossible?
Roderick read above my question for Gambit regarding player creating his own squad. Did you mean something like that or would it be random squad. I like your idea for 3x4 grid, would give more diversity when it comes to the weapons, but lets see what the rest of the guys think.
@Gambit
1] You start with NOTHING. No HQ, no Builder. All resources and caps set to 0. ONCE ALL PLAYERS have chosen their squads, the resources can be set to whatever we want. For now I have it to 100/100 - and 1000/1000 for high resources game.
2] You only see a button (for now, soon 3!) and once pressed, you get to choose that team.
3] If a player has already chose a team, and you are thinking about yours, HIS squad belong to the WORLD, so neither he NOR the AI can control it. This way, the game starts when ALL player have chosen squads :twisted:
I approve of this :D I like the starting resources, given that player starts with one full squad, there is no need for something more. By the time squad takes first casualties, he should at least have captured several SP and took some resources from them. I like how you worked out system for all players to start at the same time. It goes hand in hand with my suggestion for custom made squads by player.
Dammit, it took me 3 hours to do it, I thought it was 30 minutes stuff :umad:
But OH BOY DO I LIKE IT :xcahik_: :xcahik_: :xcahik_:
Boys, for now I will deal with the mechanics (I must PERFECT the code), so the overall gameplay will be something I will be engaging a bit later.
Design-wise, we can add whatever whenever, so NP.
:D excellent news man, and regarding overall gameplay, sure, take your time, I have feeling we have moved a light year from last night. It has not been even 24 hours since we are talking about this :D excellent progress.