OK, before anything else, see your PM box.
I have uploaded V2 of the Kill Team win conditions.
There are MANY updates.
ONLY SPACE MARINES for now. But expect much new strategic magic!
Ok, I agree, lets try it with 5x. I presume the capping speed from the first version you sent us is the standard capping time?
Yes, the first version has x1.
Version 2 I have just uploaded is x8! It is VERY good.
How do you mean for visual consistency? I mean, if we go with custom squads, number of squad members doesn't really play any role, we could go with 9 or 10. Am I missing something?
NO!!!
It was a stupid notion of mine (I was thinking formations).
Forget it, we can have ANY limit we want. :thumbsuphappy:
But read the PM...
We have a MAJOR problem in MP games :ermm:
I will re-post it here:
I wrote in PM:
There is a SERIOUS PROBLEM in MP.
So far UNSOLVABLE.
In short: We cannot PASS INFORMATION FROM ONE PLAYER TO AN OTHER :sad2:
So, let's say that you choose the Tactical Marines by pressing the appropriate button.
THE OTHER PLAYERS CANNOT KNOW WHAT/WHEN you chose :ermm:
So only Single Player support for now.
Two solutions:
1] I try and find an EXOTIC method to pass info.
2] We do not use buttons but pre-spawn entities that you destroy (with [Delete] button). :thumbsdownsmiley:
I will try to achieve 1].
But I failed, when tried in Survival to pass the selected difficulty in MP games :thumbsdownsmiley:
@Coders: Any ideas?
I am sure if I create (not spawn) a dummy entity, will break the entity game index, so ... Desyncing. Any method to pass info?