There is a second layer of "experimental gameplay" that I reserve for "Revored" teams for expertise and the "A.i" challenge.
The screens do not show the actual "O.E" implementation work that was done on the Praetorian models. These are primarily “nodes” for the “simple” or “advanced” structure of the faction's potential “build orders”. ('Vanilla, Codex, Unification). :grad:
My models are intended to be "Modding" resources for "I.G" factions. I'm not the best 3D modeler / animator, but in all modesty I think I've improved on the "Fok / Pok" models generally used for "I.G" modding. (Mainly the choices of troops) The simple idea being to get a 3D model with one of the "bone" structures used by the Praetorian troops and to use "Whe" / "Ebp" Praetorian. But before being this possible resource for the community. I must have the models confirmed by the "Modding expert". :santa:
I am working on the design of an original gameplay dedicated to the faction. The first concepts of structures were for me an opportunity for the implementation of this gameplay. I reinforced the originality of the Praetorian gameplay with uniquely implemented squad abilities. There were, it seems to me, similar experiences. But not as advanced in experimentation as the "Praetorian Mods" project. The mere fact of indicating that these squads and not just a single choice of troops. Implies that the capacities must take into account many parameters (leaders, leaders to attach, authorize capacities during action to attach, authorize capacities on leader only if to attach ...) Yes really many parameters "O.E / A.E". :santah:
This is the gameplay layer that needs to be “A.I” team “brainstorming”. I have fulfilled all the "3D / O.E / A.E" requirements with a target that I estimate to have reached 80%. I need the "A.I" layer to decide if it's realistic or if I'm chasing chimeras. :mellowthumbsup:
I do have a question though. Will you be possibly including the original Praetorian style Sentinels way back in 2nd Edition? I feel they would fit their style more than the Armageddian pattern:
I have 3D model challenges. This is one of them. The difficulty is to determine if I am using a sentry as the basis of the model, for the gain of the animations. Or I try this one.