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Replying to Paid Mod project


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Moreartillery

Posted 08 May 2019 - 04:32 PM

I will speak with brother Kekoulis, and we will see what can be done :thumbsuphappy:

 

Just one note:

Some of the things you requested above, are not easily implementable, others are nigh impossible (trust me).

For example, you want this ability:
 

  • Translocation Beacon Tier 4 up to 2 squads can teleport to his location has a cool down of 170s (Cost: 350 power)

 

 

This is VERY tricky to code, (not impossible via AE, but REALLY tricky). Even with SCaR, it is EXTRA tedious...

DOABLE of course, :twisted: but either way may pose certain compromises...

 

All I am saying is that, some of the above requests, are subjected to Engine limitations and we should resort to alternatives.

Are you OK with that?

No coding required, the restored monolith has that property in its ebps file.  The only restriction is a squad can't have more then one type of jump, so if you wanted destroyers to teleport to him they wouln't be able to fly like jetbikes.


thudo

Posted 05 May 2019 - 10:23 PM

Its already started on Discord. :whatoa:


fuggles

Posted 05 May 2019 - 05:09 AM

Honestly most of the models you want have been done and you could have learnt how to change balance values very easily in the time it's taken you to return here with the same request.

https://forums.revor...astered-update/

Get a program called corsix mod studio and return to us with questions when you get stuck.

Kasrkin84

Posted 05 May 2019 - 12:32 AM

I very much agree with Gambit on this one. I am involved with DoW modding first and foremost for my own satisfaction (I don't use the word "enjoyment" as far too often that is very much not the case :p), and the idea of doing this for any kind of material reward would just sour the whole thing for me. In any case, between RL stuff and my ongoing work on the Strongholds mod I wouldn't have any time for what you're talking about. Best of luck with your endeavours though. :)


Gambit

Posted 04 May 2019 - 06:21 PM

OK, so I spoke with brother Kekoulis, and we decided that we do not have the time to do such a thing!!!

See, I was about to code all the things I have left unfinished in Unification (too much SCaR work involved), and brother Kek is FULL on Emperor's Children and Ultramarines... And other stuff. Yeah, he is always 3Ding! :twisted:

 

Not to mention that we have a loooong schedule to follow ... (we want to "finish" Thousand Sons next)

 

 

Even more (and this is important),... money always perplexes things :thumbsdownsmiley:

We discussed this, and we are both STRONGLY against any form of "payment".

Modding is fun, first a and foremost. It's a game by itself!

And we do not like the "money" idea at all, it will break the fun...

I understand your idea, offering a "motive", of course.

 

But we (my team) have done so many things so far, solely having sharing in mind.

Hell, we do not even like the idea of donations!!!

So... We will not be able to assist you.

 

Sorry for the inconvenience man.


NecronLord

Posted 04 May 2019 - 02:19 PM

Hey Ultra,

 

That i can not say, but what i will say is the community deserves a proper update to DOW 1 as far as a patch goes. I've taken a look at a lot of mods out there, ex: DOW Pro, UA to name a few, both great mods in their own respect but, both live on different sides of the balance spectrum. On one end you have DOW pro where its very competitive but also a lot of the changes seem to be biased and geared toward (1v1) and on the other side of the spectrum you have the UA mod where its geared toward the casual users and is full of units and large scale battles reminiscent of Dawn of war 1 Vanillia. So there is no mod that finds balance between competitive and casual. 


ultiraweirdo

Posted 04 May 2019 - 07:20 AM

I am looking for 3D modders, animators, Experts at the mod tools for DOW 1 and people familiar with DOW 1 particular soulstorm. This is a project where each person will receive $500 bucks (max of 4 people) to get the mod done right and in a timely manner. MUST be experienced. 

 

Hello, I'd like to be of assistance.

 

I'm also curious, don't mind if I ask, why are you spending so much money on a mod project?


NecronLord

Posted 04 May 2019 - 04:48 AM

Sure that sounds good.


Gambit

Posted 04 May 2019 - 12:43 AM

I will speak with brother Kekoulis, and we will see what can be done :thumbsuphappy:

 

Just one note:

Some of the things you requested above, are not easily implementable, others are nigh impossible (trust me).

For example, you want this ability:
 

  • Translocation Beacon Tier 4 up to 2 squads can teleport to his location has a cool down of 170s (Cost: 350 power)

 

 

This is VERY tricky to code, (not impossible via AE, but REALLY tricky). Even with SCaR, it is EXTRA tedious...

DOABLE of course, :twisted: but either way may pose certain compromises...

 

All I am saying is that, some of the above requests, are subjected to Engine limitations and we should resort to alternatives.

Are you OK with that?


NecronLord

Posted 03 May 2019 - 10:28 PM

This is great! Well i use to work with Relic on DOW 1 Vanillia and Dark Crusade. So at first its going to be closed and then open to the public.

But this sounds great. If you could put together a team i'd be willing to give you an extra $100


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