Never tested it...
If it is not "glitchy", I suppose the enemy squad remains unchanged and you maintain both entities.
Interesting question, by the way!
Posted 27 September 2019 - 08:36 AM
Never tested it...
If it is not "glitchy", I suppose the enemy squad remains unchanged and you maintain both entities.
Interesting question, by the way!
Posted 27 September 2019 - 07:51 AM
Posted 25 September 2019 - 03:00 PM
(an over complicated solution (which I've been planning to use for something different)), is that you could have a dummy Squad and when it spawns have 2 or however many you need of the 1 veihcle squad be spawned by SCAR and forced to follow the dummy arround (with direct controll disabled, or just any time they're selected moving selection to their invisible dummy instead, (could fake adding members by adding a leader option to the dummy squad that gets instantly removed and replaced by another slaved veihcle squad when complete))) (see Sindri's capture guardsmen SCAR ability in Winter assault campaign, I believe it could be adapted for the "follow me" part, I can give more details on the rest if anyone wants a head start (had it planned out somewhere, but like half my stuff, not fullly implemented due to lack of time, etc.))
edit: (store them as an SGROUP in SCAR and have SCAR set their Stance, etc. to match the dummy too)
Posted 18 July 2019 - 07:03 PM
Thanks for the explanation and I love that there is a solution for this issue
Posted 17 July 2019 - 08:34 PM
Well, the problem is that the repair command (even a "click-issued" one) works only on squads...
You cannot target/select a "specific" member of a squad, your "left-click" always selects the squad as a WHOLE
And this is true for all abilities, weapon, etc. I mean, you cannot specifically target a SPECIFIC entity within a squad (with some exceptions with the leader), no matter what.
Deeper/Designer's Note: The engine IDs the "last" entity build, as the one that will be targeted first. Same is true with sounds - in multi-membered squads, you will be listening the voices of the last-created entity. And if that one dies, the previous one (each has an intrinsic cumulative index).
I can get even more technical, but you got the picture
> All in all... You cannot repair vehicles in more-than-one member squads.
Alternative
BUT, you CAN create an ability (needs some skill) that targets a squad and only repairs (wherever part of) the damage of its vehicles.
Posted 16 July 2019 - 06:30 PM
Fuggles, can I ask why cant you repair vehicles if there are more than one in squad?
I skimmed through the conversation and this is my impression.
I had some ideas of my own regarding multiple vehicles in a squad so it is of some interest to me. Thanks brother.
Posted 07 July 2019 - 06:36 AM
Posted 06 July 2019 - 03:47 PM
Posted 06 July 2019 - 09:59 AM
Posted 04 July 2019 - 05:10 PM