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Replying to Tutorial: install and set up 3ds max 2008


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Moreartillery

Posted Today, 12:51 PM

@ JonaQ It was credited. There used to be a prominent thread here with that tutorial but I can't find it now. I also provided a link to the original tutorial on the 'introduction to modding' thread months ago.

 

@ Lord Seifou Link the marker to a bone or mesh with the link tool. It look like two boxes connected with a doted line. Its in the tools bar along the top.


Lord_Seifou

Posted Yesterday, 07:50 PM

How to make the mrkr or helper (the green cross) folow the object when its rotate.

 

I can only make the object folow the bone but I can't make the helper folow the bone.

 

Pleas any help


Posted Yesterday, 02:53 PM

The original tutorial authored by a63nt (& full thread also) on Relicnews back in 2008 (stored on Wayback Machine - Internet Archive).

https://web.archive....o-set-it-all-up

There's some additional info in the thread. Might be useful for someone, maybe, etc.

@Moreartillery
That's how to credit someone properly (also, why try to pass their work off as your own anyway? :dry:). I found the Wayback Machine link with a simple copy & paste. Given that's how you got 90% of your original post, wouldn't have been hard to do.
Those guys on Relicnews blazed a trail where modding & especially DOW modding was concerned. Credit where credit is due, anything less erodes a modding community from within, as people decide not to share\release what they know & what they have created to avoid stress & hassle.

I came to this forum looking for a place to dump tons of custom DOW models I've created over the past few years,

52085834216_90b587d584_b.jpg

but now I think this might be a shady place where people just steal stuff & pretend they made it etc (by the by, that Terminator Chaplain has art assets created by someone else, I would have at least credited them, if I'd decided to release it & couldn't find a way to contact them for permission etc). Long rant, but point is, if not done right the modding community (that I presume you care about) suffers as a result. Worth doing it politely & by the book, if you want the community to last as long as possible etc.

 


Posted Yesterday, 05:08 AM

@Moreartillery
 

At least credit the original author (a63nt on RelicNews Forums), he's still about, modding GTA V & Fallout 4 & still dables in DOW Modding from time to time, just so you know.


52084814662_bbc8541e0f_o.jpg.


Lord_Seifou

Posted 19 May 2022 - 04:47 PM

How to add new model or part to the model that i have imported to 3D MAX,

 

I mean for ex: Adding space marine helmet to force commander model.


Lord_Seifou

Posted 19 May 2022 - 03:43 PM

I didn't use the crack sorry :xd:


Moreartillery

Posted 19 May 2022 - 02:18 PM

HI, How to activate the product ?

I'm not sure what you mean by that. If your talking about registering the product the answer is you don't have to. Mine says unregistered version and it works fine.


Lord_Seifou

Posted 16 May 2022 - 10:39 AM

HI, How to activate the product ?


qwop_guy

Posted 13 February 2022 - 08:17 AM

I got the missing elements to show up in the OE, however in-game they are still missing.


qwop_guy

Posted 12 February 2022 - 10:38 PM

It looks like it's something to do with that specific material used. I applied a different material in 3ds max to those areas and re-exported; they show up then. For some reason that specific material is not being exported.


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