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Replying to Tutorial: install and set up 3ds max 2008

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Posted Today, 12:51 PM

@ JonaQ It was credited. There used to be a prominent thread here with that tutorial but I can't find it now. I also provided a link to the original tutorial on the 'introduction to modding' thread months ago.


@ Lord Seifou Link the marker to a bone or mesh with the link tool. It look like two boxes connected with a doted line. Its in the tools bar along the top.


Posted Yesterday, 07:50 PM

How to make the mrkr or helper (the green cross) folow the object when its rotate.


I can only make the object folow the bone but I can't make the helper folow the bone.


Pleas any help

Posted Yesterday, 02:53 PM

The original tutorial authored by a63nt (& full thread also) on Relicnews back in 2008 (stored on Wayback Machine - Internet Archive).


There's some additional info in the thread. Might be useful for someone, maybe, etc.

That's how to credit someone properly (also, why try to pass their work off as your own anyway? :dry:). I found the Wayback Machine link with a simple copy & paste. Given that's how you got 90% of your original post, wouldn't have been hard to do.
Those guys on Relicnews blazed a trail where modding & especially DOW modding was concerned. Credit where credit is due, anything less erodes a modding community from within, as people decide not to share\release what they know & what they have created to avoid stress & hassle.

I came to this forum looking for a place to dump tons of custom DOW models I've created over the past few years,


but now I think this might be a shady place where people just steal stuff & pretend they made it etc (by the by, that Terminator Chaplain has art assets created by someone else, I would have at least credited them, if I'd decided to release it & couldn't find a way to contact them for permission etc). Long rant, but point is, if not done right the modding community (that I presume you care about) suffers as a result. Worth doing it politely & by the book, if you want the community to last as long as possible etc.


Posted Yesterday, 05:08 AM


At least credit the original author (a63nt on RelicNews Forums), he's still about, modding GTA V & Fallout 4 & still dables in DOW Modding from time to time, just so you know.



Posted 19 May 2022 - 04:47 PM

How to add new model or part to the model that i have imported to 3D MAX,


I mean for ex: Adding space marine helmet to force commander model.


Posted 19 May 2022 - 03:43 PM

I didn't use the crack sorry :xd:


Posted 19 May 2022 - 02:18 PM

HI, How to activate the product ?

I'm not sure what you mean by that. If your talking about registering the product the answer is you don't have to. Mine says unregistered version and it works fine.


Posted 16 May 2022 - 10:39 AM

HI, How to activate the product ?


Posted 13 February 2022 - 08:17 AM

I got the missing elements to show up in the OE, however in-game they are still missing.


Posted 12 February 2022 - 10:38 PM

It looks like it's something to do with that specific material used. I applied a different material in 3ds max to those areas and re-exported; they show up then. For some reason that specific material is not being exported.

Review the complete topic (launches new window)