I do most of my animating in Maya because that's what I have experience with but send to 3DSmax. I have both Max 2008 and 2023 installed. Both are set up to export, though only max 2008 is set to import.
I am not seeing the DoW Properties Browser in either version of 3DSmax, nor am I able to export because on both versions I get this error
MAXScript Rollout Handler Exception:
"--Argument count error: Export Model wanted 5, got 3
--File name: [directory] RelicDirExport.ms
--Line number: 122"
Line number 122 reads as follows:
dir = getFilenamePath( f )result = ExportModel dir forcerebuild.checked falseif( result == false ) then(removeRollout g_ExportProgressprint( "Error exporting model, aborted directory export!" )return false)
File is set to
C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataSrc\My_Mod\Art\EBPs\races\*race name*\troops
Any idea what's going wrong here? (I've also tried it with models directly exported and immediately re-imported which doesn't work either)
This is the seventh time I've tried this
Same guy, I meant datageneric
Also for Model Export I get an error for line 381 which says I need a class or function and that it got undefined. Line 381 is the g_IntDataSrcPath = w40k_pipeline_sourcetointermediate g_DataSrcPath