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Replying to An Introduction to modding Dawn of War for beginners


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Posted 10 February 2026 - 04:37 PM

Hey all! I just downloaded Corsix Mod Studio and... As I expected there are just errors and logs under feet one after another ;x First... It lacked msvcp71.dll and msvcr71.dll files. But ok, I downloaded it from other sources and program launched BUT THEN... When I tried to do ANYTHING - open existing mod or create another (for Dawn Of War), logs under feet are again. When I tried to load existing one It just says:

Error raised at .\src\Construct.cpp line 1023:\src\ModuleFile.cpp line 570: Unable to open DXP2/module` for reading

And when I want to create new mod it just simply says...

Error while creating new mod

WTF??? Of course I ran program as administrator. I have win 11, maybe that`s a problem?

Since many years I also wanted so much to mod my Dark Crusade (CD 1.0 version) but game doesn`t even see list of mods, and Attribute Editor has version 1.1 so probably too high. I was only able to mod Dawn Of War 1, here Attribute Editor works perfectly, no problems at all, it just reads and saves files, and game sees mod and runs it, I even combined my own mod with Dawn Of Skirmish AI mod and it is FIRE.

I would love to sooo much to mod other DOW parts too ;x I will send best Emperor blessings if someone knows what to do now xd

 


Posted 13 May 2025 - 06:49 AM

Hello and sorry to revive an old thread, but I'm not sure of anywhere else I can ask. I'm trying to make it so that Soulstorm plays the original intro movie; I replaced the .avi with original DoW's and it plays the video correctly, but with the audio from Soulstorm's intro movie. I tried looking at and editing the intro .lua, which did nothing, and searched in the .sga files with Corsix to see if I could find the audio it plays (for some reason separately??) but I can't seem to find it. I also tried looking for a mod that does this but there doesn't seem to be one, which I find weird because the original intro is by FAR the best one. Does anyone know where I should look or even what specifically I'm looking for? I am a modding noob, so I've been trying for an embarrassingly long time to figure it out myself.


Posted 09 June 2024 - 02:58 AM

Corsix de faltan los archivos msvcr71.ddl y MSVCP71.ddl, los consiges aqui https://es.dll-files.com ,. denada


Bhasvader

Posted 27 January 2023 - 12:58 PM

How does one get the CD version of dawn of war dark crusade if they have the steam version? 


Gambit

Posted 21 August 2021 - 05:49 PM

Well... Difficult...

I think the Dark Eldar trick for global abilities cannot be used.

I am not the proper guy to answer for sure thou (this is why I avoided answering, above).

 

BUT, I have created tons of alternatives for the races we want such tricks.

All of them, have a common factor: A dummy entity that is spawned at the beginning of the game, and holds those abilities. Not dissimilar to the Dark Eldar method (the HQ holds the abilities there).

SCaR can of course replicate that as well, but I have not coded something like that, thus far.

 

To go even further, the Tyranids mod already have that, and in a REALLY advanced menu.

And in the (unreleased) Alien Hunters, there is an Orbital Center, where things are even more complex! The code alone is a MONSTER, but I am glad I have finished it :thumbsupcool:

 

Bottomline: IT CAN be done, but it is tricky.


Yuri_Kenobi

Posted 21 August 2021 - 09:30 AM

Thanks, that clears it up a bit!

Any thoughts about my second question?

 

I also had one very specific question (not really related to Free UI). Is it possible for other races to use the Dark Eldar soul abilites UI for their own abilities? I'm guessing it isn't as I haven't seen that in any other mods.


Gambit

Posted 20 August 2021 - 06:24 PM

Well, in short, each visible part of the screen is defined as a "buttons" with its specific function and stats. Its dimensions and specifics defined in the gamescreen file

Then, all these are grouped, utilized and GUI-ed in the taskbar file.

This is where the the GUI coding ends,

 

THEN, these are enabled/disabled at will with the SCaR script (that checks which race in in play, and ONs/OFFs the appropriate buttons for that specific race).

:thumbsuphappy:


Yuri_Kenobi

Posted 20 August 2021 - 04:23 PM

I'm mainly trying to understand the system at the moment, and I'm quite the noob at this so it may be a tall order. At the most basic level I have a hard time understanding the relationship between the taskbar.lua, FreeUI.scar and gamescreen.screen files. I don't understand which information (strings and such) is shared between the three documents and how.

 

I also had one very specific question (not really related to Free UI). Is it possible for other races to use the Dark Eldar soul abilites UI for their own abilities? I'm guessing it isn't as I haven't seen that in any other mods.

 

This thread might not be the place for these questions, I apologize if I've gone off topic here.


Gambit

Posted 20 August 2021 - 11:53 AM

Well, for FreeUI, I kinda take care of the SCaR, and bother Miros the Taskbar part, brother Yuri_Kenobi.

Do you need to create a profile for a specific race?


Yuri_Kenobi

Posted 20 August 2021 - 09:05 AM

Do you know if anyone ever wrote a guide for FreeUI / taskbar-modding?


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