But it is simple. A couple lines of code. No need to resort to exotic solutions.
the problem is with abilities themselves (like missionary heal lacks "target self" property or something)
but changing abilities breaks multiplayer compatibility, like if you only edit .ai scripts you can make some unmodded player face modde .ai.
Problem is you cant force .ai to use those few abilities. They dont work or sometimes half-work (like harlequin kiss works but with no damage).
Yet in campaign it all works fine.
The ony thing that gives me hope is I played on unmodded game with some guy who made custom AI, and his AI was spawning units from campaign (with green circle underneath) in multiplayer. But I didnt ask him how he did it back then and now it seems he no longer uses his discord.



