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Replying to Dawn Of Skirmish v1.4 AI Mod now LIVE!


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Markus Ramikin

Posted 18 January 2023 - 06:39 PM

Ha, this still works! Though I need to rename the WA mod folder, module, and in-module reference to have this and the WA version together in the same game folder.

 

While this is a massive improvement over vanilla AI, it's a shame you guys abandoned the DoW1 version when WA came out. WA has different (and frankly, inferior) balance and army compositions compared to DoW1, so it would be nice if DoS AI worked just as well in the original game. (As it is, AI seems to get "stuck" a lot, refusing to produce units until either 1. its base is in direct danger or 2. its previous produced batch of units have all died. It also seems to often refuse to fill out the vehicle cap despite 1000s of resources.)

 

After all, where else are you going to get a 20/20 army consisting of 4 Land Raiders and 5 Terminator Squads without modding the game! 


thudo

Posted 26 November 2005 - 06:17 PM

v1.5 can be made to work in older v1.40 but that would require investigation. We're progressive and want to support future WA revisions.

LarkinVB

Posted 26 November 2005 - 06:03 PM

No.

1.4 -> DOW
1.5 -> WA

Quietdeath

Posted 26 November 2005 - 04:25 PM

Does 1.5 works with DoW Vanilla? Maybe thats the reason...

thudo

Posted 26 November 2005 - 04:23 PM

We're at v1.5 now.. However, you still need v1.4? If so..

http://dawnofwar.fil...sh_AI_Mod;47401

Posted 26 November 2005 - 11:10 AM

The download link doesn't work anymore. Any alternative way to dl the mod ? I'm really tired by the AI spawning always the same kind of units in DoW

oozish

Posted 18 September 2005 - 03:52 PM

Whew! Very difficult...I managed a win on valley of Korne, SM vs CHAOS on insane difficulty...this was tough, it took me all morning to figure out how to adjust my strat to win...check it out if you'd like, and I'm eager to see any one elses' replays on insane difficulty with 1.4 and 1.4 skirmish...that's a tough combo!

http://www.flypictur...one&id=pN/zlqQ=

Malkor

Posted 17 September 2005 - 04:32 AM

Aye. That FFA was on Insane. I noticed very rarely do orc or eldar last against the SM. The only reason the Chaos did then was because the invading army got jacked mid-battle and left to defend their base. The Chaos player manage to rebuild everything, stronghold included, and get a decent defending force before entering the fray again.

I must also say trying to defeat an insane SM with infinite resources is very, very tough. You'll see how I managed to do it if you watch that replay...

oozish

Posted 17 September 2005 - 02:00 AM

Man, I really don't like that dead body option, it confuses me, but I do like persistant decals.

I've been playing valley of Korne, SM vs SM on INSANE....all morning...it's absolutely awesome!

The SM are vicious (i haven't won yet, but battles have gone on for 30 minutes or more..I've come close!)...the SM's get several land cruisers, and always tech before I can...they'll have their orbital relay built before I can get my stronghold upgraded to get the orbital...it's obvious they have a serious resource advantage even when I try to decap/cap all the criticals.

Long story short, insane makes for some extemely challenging, looong games, that really are alot of fun. Being beaten down hasn't been so much fun...now, soon I'll play on harder again so I can reinspire my troops! LOL.

Great work AI peeps.

Malkor

Posted 16 September 2005 - 07:22 PM

Hmm. I have a huge amount of memory. I might try the map editor sometime.

Here's the replay!

http://dow.lerp.com/...0915.162350.rec

As you can tell I was quite lazy early on. Pay attention to the Chaos player and the Eldar early on. Also watch how I defeat one of the SM players that was close to me.

It gets much more interesting near the second half and beyond. Make absolutely sure you have persistent bodies on and decals, and have either Red, White, the Chaos player, or myself selected to see the fully decorated battlefield at the end. (Things killed by people outside of the selected player's view aren't persistent... FIX IT RELIC!)

Review the complete topic (launches new window)