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Kekoulis

Posted 04 February 2025 - 03:41 PM

Unfortunately DOW does not support alpha channel that way. You will have issues with the alpha leaking to models stepping onto them or adjunction to them. Best to use decals.

 

If you still want to try the model approach, then convert manually to DDS with the texture tool and convert only to DXT1 but can't assure you will be without issues. Because again, DOW1.

 

Now for your script question, I am afraid that is not possible at all.

 

Best of luck to you.


PankRat

Posted 27 January 2025 - 07:44 PM

Hi, 
 
I recently started experimenting with DoW ME and have an idea for a map, where some locations will be covered with custom-made planar surface (as in the picture under the soiler). It's a part of the gameplay feature and as such can't be replaced by a decal or stamp.
 
Spoiler
 
 
The drawback of this approach is that there will be no shadows or damage decals because the planar surface model shares the same vertical coordinates as the terrain.
 
Thus my question is if there is any possible solution to this problem via scripting, where all shadow or damage decals would be forcefully introduced under the units/damages slightly above the terrain level?
 
Or in case if the decals are inextricably related to the generated terrain, is it feasible to make the same approach but instead of decals use the preliminary modelled "shadow surfaces" (which could be done by involving alpha-channel and opacity property of the material in 3d max)"?
 
Regards,
PankRat

Posted 03 October 2024 - 05:50 PM

Is there any autoexec code for relic points, population cap and instant win?

Posted 24 February 2017 - 04:29 AM

What necessary words... super, a remarkable phrase

thudo

Posted 06 August 2011 - 07:41 PM

Autoexec.lua thread is nearby to this one. I Pinned it. Make sure you are running 3.20 of the SS AI (which Apoc should be now).

Cylarne

Posted 06 August 2011 - 07:38 PM

Alright, where can we find the autoexec.lua? Can't find it anywhere.

Those weren't fixed?

I dunno, as I dunno what version I have.

thudo

Posted 05 August 2011 - 12:15 PM

Em, actually, yes I THINK it is possible, I haven't really tested it yet, but in theory, (Which my theories are often correct in DOW standards) with the "Change Players" (by Evil Isador) wincondition, I'm sure we'll find ways. Just perhaps tweak it a little bit and walla, while we add this "Cpu_ControlLocalPlayer()" thing. I have no FAQs to report, but I do got questions!

Yes I heard of this and seen it in-game but its flakey.. AI can't simply dynamically take over from what a human previous did. It got.. confused.

Is this old enough to ignore?

Those weren't fixed?

I think that is one of the things that can't be resolved. I could be wrong.

Yes it was fixed. I have code for it.

Cylarne

Posted 05 August 2011 - 07:52 AM

Whoops, sorry I revived this old thread like two others. :p But I gotta reply and ask related questions.

Is it possible to change back and forth from AI to human control and not just only once?

No.

Em, actually, yes I THINK it is possible, I haven't really tested it yet, but in theory, (Which my theories are often correct in DOW standards) with the "Change Players" (by Evil Isador) wincondition, I'm sure we'll find ways. Just perhaps tweak it a little bit and walla, while we add this "Cpu_ControlLocalPlayer()" thing.

I have no FAQs to report, but I do got questions!

Update AGAIN!

- Fixed a serious heroes bug reported which allows easy cheating if you have an elite or legendary general and attach/detach units to squads resulting in multiple rank bonuses.
- Fixed bug which prevented attached units from loosing their XP if they get detached.

Is this old enough to ignore?

however I got a problem, computer uses special abillities like the soulstorm or the IG detection ability without line of sight and always against me in a skirmish game, how can I fix it?

I think that is one of the things that can't be resolved. I could be wrong.

Souccerve

Posted 11 March 2010 - 03:15 PM

You cant post polls any more. They were turned off because of too many useless ones, like all the "oo oo, what color chould I paint my car?" in the Xmod forum.

Dariek

Posted 23 January 2009 - 08:47 PM

Hello everybody

Congrats for your mod it's really cool!

however I got a problem, computer uses special abillities like the soulstorm or the IG detection ability without line of sight and always against me in a skirmish game, how can I fix it?

Review the complete topic (launches new window)