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Replying to Dawn Of Skirmish SS v3.20 AI Mod is now LIVE!


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Topic Summary

Curse an Oath

Posted 06 June 2023 - 06:11 PM

I welcome everyone!

Special thanks to the authors of this mod! No matter what anyone says, and the main task of the mod is completed, the bot can really keep the player busy for a while. Yes, in duels, the player will always be better than the bot, but then try "1x2", "1x3", I think then difficulties will arise. ;)

 

PS: can anyone suggest, how to make all bots mine, and not from each player?


Markus Ramikin

Posted 18 February 2023 - 10:39 AM

Another fun fact: the AI is capable of teleporting freshly built Sluggas without a Big Mek attached or even fielded:

 

rec file


Posted 14 February 2023 - 09:08 PM

If you guys ever choose to work on base Dawn of Skirmish, I hope you look at this:

 

Recording: Youtube, in-game file (for some reason I can't attach files here)

Post-game stats: screenshot

Insane Dark Eldar here did literally nothing to defend themselves. Over 2000 unspent Requisition at the end, 3 squads of infantry that never did anything useful, just allowed me to destroy their base.


Markus Ramikin

Posted 10 February 2023 - 12:37 PM

As someone who recommends DoWAI to people a lot, I've met multiple people who followed a link to moddb, saw "Black Templars mod", and freaked out that that's not what they want. So I came here looking for a more "neutral" download link to put in my Dawn of War quality of life guide, and... first download is blocked by browser because it's not HTTPS, while the second one is:

 

This file is no longer available due to a DMCA copyright claim filed by the party listed below.

This file has been taken down on 2016-09-15 by:

File Name: Dawn_Of_Skirmish_v3.20_SS_AI_Mod_Install.exe (896.32 KB)

Company: BSA Business Software

Internet rot is real.


Moreartillery

Posted 02 February 2021 - 07:39 AM

I really wish future versions allowed me to copy and paste the races folder from DC to SS. Right now there are only a two things preventing this, like the forcetech code and canspendmoney code in the tactics files.

 

 

Can anyone safely download this?  Ever outlet I find is blocked.

https://www.moddb.co...or-dowsoulstorm


Posted 12 January 2021 - 06:55 PM

Can anyone safely download this?  Ever outlet I find is blocked.


Gambit

Posted 23 November 2020 - 02:51 PM

To confirm, I just drag and drop to the W40k folder, not one of the subfolders inside said W40k?

You should put the updated AI folder (maintaining folder structure), into the dxp2 folder!

So, the AI folder, must be put into dxp2/Data/

 

Regarding your other requests... It gets messy!

Depending on what you want to copy, conditions may vary.

For example, you can copy all the events and FXes from Unification - or ANY other mod. Or the icons.

And nothing will "break", in fact you will most possibly see visual upgrades!

Otherwise... It is trial and error. Especially when it comes to winconditions or new models.


Posted 21 November 2020 - 07:31 PM

Wow, talk about elegance then... this is a slice for sure. 

 

To confirm, I just drag and drop to the W40k folder, not one of the subfolders inside said W40k? There’s no override/duplicate file warning that I would expect. The game is running, the version is unchanged (my version is 1.0 unpatched), but I haven’t touched SS in so long I can’t tell if the AI changed! 
 

If you could spare a moment for a bumbling mammalian, can I repeat the same action (dragging to W40k folder) for the rest of the mod changes? Where can I find the equivalent ‘ai’ folder, as it were, for the rest of the changes for this specific mod?

 

If anyone feels like teaching a man to fish, what I need is a crash course in manually implementing a mod (or specifically certain aspects of its changes) without running the .exe. Are there other bits of the ‘Unification’ collection of mods that I can drag and drop so simply and keep compatibility with Dawn of Skirmish? Or others you would recommend? Game is a blast to this day... 
 

You tech folks are ace!


Gambit

Posted 21 November 2020 - 05:52 PM

...can I really just paste the 'ai' folder into the 'W40k' folder of my Soulstorm location and the AI patch will take effect?

Well, yes!!

The AI folder of this project, will override the vanilla files :thumbsupcool:


Posted 21 November 2020 - 08:43 AM

Gents I'm raising this thread from the dead for a quick enquiry in regards to installing the AI part of this mod on an admin-restricted computer. 

 

I've been searching for hours, but what Sunray said caught my attention: '(Because it can integrate in Vanilla, just copy ai folder into w40k, as you know).'

 

If I have the mod downloaded but am unable to run it via .exe, can I really just paste the 'ai' folder into the 'W40k' folder of my Soulstorm location and the AI patch will take effect? 

 

Mass appreciation, 

 

Kais Klip


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