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Replying to Svarog Sector Maps


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ZmajOgnjeniVuk

Posted 10 July 2022 - 09:54 AM

Three new maps are in, Highway of Heroes, Seeds of Subversion and Beacon of Martyrs. A lot of work has gone into them so I would appreciate if you would rate them on ModDB and comment. Feedback is always good as well. Enjoy.


ZmajOgnjeniVuk

Posted 30 July 2020 - 07:21 PM

Moreartillery, thanks for the decal links, I have most of these but some of them I have never seen before and I appreciate you sending them my way. I will add them to the next addition of decals. 


Moreartillery

Posted 05 July 2020 - 01:04 AM

I made some custom map textures and templates you might find useful.

https://forums.revor...why-we-need-it/

https://www.moddb.co...map-assets-v0-2


ZmajOgnjeniVuk

Posted 16 June 2020 - 10:31 PM

Heads up! Latest map in Svarog Sector, Gardens of the Saint, is out and available. Check it out, feedback is appreciated. 


fuggles

Posted 01 September 2018 - 01:35 PM

Essentially if he wants to avoid it being a mod then no. It just needs a different ebps name than that of the player's race.

Roderick

Posted 01 September 2018 - 10:49 AM

Can't the marine turrets be ported and made for the npc_race?


Kasrkin84

Posted 31 August 2018 - 07:48 PM

You could get around the Space Marine problem by making it so that the Unification mod is required, and then use the special turrets Gambit has created for the survival mode that have no build limit.

 

The other issue though is that Space Marine players can upgrade to missile turrets once they have upgraded their HQ - other races would have to make do with the basic heavy bolters.


fuggles

Posted 31 August 2018 - 01:33 PM

Not really, just spawn a different type than the capturing race uses.

ZmajOgnjeniVuk

Posted 31 August 2018 - 12:24 PM

That will cause you problems with sm players, unless you make it a mod.
Not sure on range, no point guessing, someone else will be able to fire up corsix

Fuggles, sorry for the late response, the Kill Team thread has preoccupied me in the last couple of days. 
I understand that setting all turrets to be SM will cause issues with SM players, but I guess there is no way around that without complicating map more than necessary. I will give out warning to the SM players in the Read me text that will go along with the map. They will just have to go with it. 
I will mess with Corsix to try and find this data. 


fuggles

Posted 30 August 2018 - 07:50 AM

That will cause you problems with sm players, unless you make it a mod.
Not sure on range, no point guessing, someone else will be able to fire up corsix

Review the complete topic (launches new window)