Well, thanks for playing it and joining the forums. I'll try to answer what hasn't been touched on yet.First things first: Great mod. I've tried just about all the popular EAW mods out there and this is the only one that's held my interest for any length of time.
The DP20s are canonically tough and cheap, but if necessary, we can make them build longer. DP20g Gunships versus an equivalent population of Imperial I-class Star Destroyers isn't exactly a good matchup for the ISDs though, especially from long range.
Basically, all you need to know for practical purposes is that bigger ships have more armor. It's sort of a balance compensation for them being so big and easy to hit. I'm toying with doing an armor type revamp, but I haven't fully worked it out in my head yet.2. What are the definitions of the various armor types?
Mostly because it wasn't appropriate for the GFFA setting of 18 BBY. They will be upgraded in the later campaigns though, so watch out.Out of curiosity, why not give some of the pirates upgraded ships? Would it be that much harder giving some of them Acclamator IIs? Well, beyond the scope of it anyway...
That's because those are used for land units.The -hard- part is the whole "armor_dr_etc" part. It takes what ... looks like? raw weapons damage and reduces based on the armor_dr_etc, but I can't find armor_dr referenced anywhere else.