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Replying to Imperial Landing Craft


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StormReavan

Posted 23 January 2010 - 09:06 PM

How do you get the original landing craft to land? Where in the XML's is it so that I can change it back to the original shuttles that landed because, its nice to see ships come down from space and land rather than just appear. Can someone post the location of the script and what the original script looks like?

Pellean

Posted 30 October 2008 - 01:40 AM

Oh. I thought they spread themselves out...
I need to play more, I guess :p

keraunos

Posted 28 October 2008 - 07:45 PM

That just gave me an idea- could ground forces in a space battle attach themselves to capital ships, in the same manner as fleet commanders? Invasion fleets would be more realistic that way, and the player would have a little extra incentive for keeping the big ships out of harm's way.

Workaround would be possible (heroes/commanders code), but there's another problem - all of them attach to the same ship :/ You destroy one ship - you destroy entire army. Ouch

Kaleb Graff

Posted 28 October 2008 - 04:26 PM

We can't really do landing forces, and I wouldn't support it, but we could upgrade the ships. I would make transport improvements tied into ground troop imporvements.

DaC

Posted 28 October 2008 - 04:11 PM

I like that idea- it was mostly the landing model that bothered me. If EaW could be completely canon, the transports would stay in the capital ships until the skies were cleared anyway. You could include them in the tech tree as unarmed at level 1, then give them their armaments with subsequent upgrades; just give ground companies level 1 shuttles.

That just gave me an idea- could ground forces in a space battle attach themselves to capital ships, in the same manner as fleet commanders? Invasion fleets would be more realistic that way, and the player would have a little extra incentive for keeping the big ships out of harm's way.


I donĀ“t know, but there could be a little trouble. Because if code add all of your invasion units into only one ISD, and enemy will destroy that ship, you will be in deep hole full of disguisting things.

Pellean

Posted 28 October 2008 - 03:04 AM

I like that idea- it was mostly the landing model that bothered me. If EaW could be completely canon, the transports would stay in the capital ships until the skies were cleared anyway. You could include them in the tech tree as unarmed at level 1, then give them their armaments with subsequent upgrades; just give ground companies level 1 shuttles.

That just gave me an idea- could ground forces in a space battle attach themselves to capital ships, in the same manner as fleet commanders? Invasion fleets would be more realistic that way, and the player would have a little extra incentive for keeping the big ships out of harm's way.

Kaleb Graff

Posted 28 October 2008 - 02:25 AM

Why not just use the normal Imperial landing craft but without their guns
Then we could have cananical and unarmed craft without having to look at those ugly action IV's just appear out of nowhere

I concur.

Kaleb Graff

Posted 28 October 2008 - 02:25 AM

Why not just use the normal Imperial landing craft but without their guns
Then we could have cananical and unarmed craft without having to look at those ugly action IV's just appear out of nowhere

I concur.

Sion4000

Posted 25 October 2008 - 12:26 AM

Why not just use the normal Imperial landing craft but without their guns
Then we could have cananical and unarmed craft without having to look at those ugly action IV's just appear out of nowhere

keraunos

Posted 14 September 2008 - 11:55 PM

It would require a hero in that case, which would make it somewhat more exclusive to do... not a bad thing if you don't like raids. I haven't done anything yet though, and probably won't until dealing with ground units.

Thx for clarification :thumbsupsmiley:

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