Can we stay on topic here this thread is not the topic or conversation about that, lets not derail this thread. You could have easily messaged each other.
Replying to Dawn of war Remastered UPDATE
Topic Summary
NecronLord
Posted 04 July 2018 - 05:20 PM
thudo
Posted 03 July 2018 - 06:34 PM
Perfect for IF especially the Assault variants + Sergeant although UM would not say no.
fuggles
Posted 29 June 2018 - 06:01 PM
Kekoulis
Posted 29 June 2018 - 01:59 PM
That's awesome! Is it wrapped or viewable in game?
Is this the model you told me?
ZmajOgnjeniVuk
Posted 29 June 2018 - 12:36 PM
That's awesome! Is it wrapped or viewable in game?
Nope, never came to that point, it needs to be unwrapped. For issue of being viewable in game,dont know to be honest, I never was good in that part of the modding, so I guess you would knot better. It has no bones or animations, so I guess only static gray model would appear.
fuggles
Posted 29 June 2018 - 05:15 AM
ZmajOgnjeniVuk
Posted 28 June 2018 - 09:21 PM
Have you ever tried Dow: Pro? That was always the hardcore competitive balance mod, at some points obnoxiously so. On the off chance you did get to make anything official I would rather the engine was expanded and new races added, admech or imperial knights.
But anyway, casually chucking in 'HD models and textures' like that rather seems to undersell the amount of work involved. UA are good, but not fans of infantry and synch kills, which is why they have built a truck load of tanks. I'd love them to finish the centurion, or dragon knights for instance. The majority of your changes would take about a day in corsix.
Keep going, see what happens.
Fuggles hi,
I was randomly going through the thread and saw you mentioned centurion.
If you are referring to SM Centurion exo suit, I have finished one for my now dead mod. When I say, finished, I mean the 3D model is done, however, it has no textures. You can find it here if you are interested.
https://www.moddb.co...ls-pack-release
Cheers
NecronLord
Posted 17 June 2018 - 02:56 PM
I know the meta reasonably well, I have a lot of experience in DOW with about 2.5k hours invested in it. I'm not amazing at the game, but I still understand a lot of what is wrong with it. i wrote up a list of possible changes that you should think about. I think a big issue is a lot of your changes seem to be styled to dow 2, which isn't suitable for dow 1 due to low unit HP and fast damage output. If you have any questions about what i suggest, ask my over steam by adding Sir <===CHAOS===> Inferno as i do not have an account for this website. Also, I may be able to help you update the UI for the game (such as taskbars, unit icons, building icons, mouse pointer) if you are interested in making it look more modern, but this is also a very simple task that anyone can do if they explore the game files. if you need this feel free to add the inferno account and i'll show you some of the screenshots of my updated chaos UI. anyway here are the ideas I thought of:
ELDAR:Elf new Hero:2x jump that disrupts & causes damage medium area radius Medium cool downTier 1 smite sounds unfair, disruption would mean DR can kill whole squads, eldar don't have knockback for a reason. Jump should be 1.5. Imagine vs IG, this would kill so many weak models.Bone singer Wraithtomb cooldown increased (((only available on two bone singers)))this second bit seems bad, keeping track of which bonesinger has the tomb on will be difficult in a high micro gameDark Reaper build time increasedrly bad idea, the timings will be so off. vs necron, cron will have all points before eldar can harass. vs chaos,chaos will be harassing base with raptors too early. chaos can simply outmass so much easierDark Reaper squad now comes with 4 units instead of 3i guess this is to justify longer build time, but it is probably better to keep the current build time and only 3 models. Maybe ake reinforce cost 10 more reqinstead?Webway Gates now generate a fleet of foot radiusno keep FoF as toggle, else you remove all fun from playing eldarWebway Gates can now teleportteleport a webway gate to another webway gate? this wouldnt be used in normal play but sounds like it could create some abussive strategies with turretsFleet of foot is no longer a toggle on infantry unitsno :[. worst thing on this listWebway Cloak can now cloak unitsmaybe change this to work like smoke field from rhino? each use does NOT stack. decrease accuracy of enemy by -15%. full cloak sounds broken in the late gameEldar vehicles can now pass through into the webwaythis is a joke, right?Eldar nightwing removedbut why? it's eldar's anti air unit, and isn't pointless.SPACE MARINE:New Hero Unit:Venerable Dred - tier 2.5 unit requires machine pit 3 vehicle popcap only 1 can be built. Ability: Plasma Cannon discharge medium radius medium cool downSM already have 3 very powerful commanders. They have the most commanders in the game and should not have more. this makes the normal dreads redundant.sm are probs strongest t2.5 race and adding another powerful tank would be unfair on other races. sm vs chaos would be very unfairly balanced, for example.Perhaps change this unit into a set of upgrades? tier 4 upgrade already increases the HP of tanks, maybe add a line of text saying "dreads become venerable, HP up"maybe plasma can be a tier 3 or 4 weapon upgrade for dreads, and the ability can work a bit like tau commander snap shot and deal high DPS to single unit.Land raider Machine Spirit Ability now grants a temporary invulnerability, has a long cool downinvulnerable OP, this could be brokenlascannon squad - tier 2 unit comes with squad of 3 with a set up time 4 infantry popcapmake this require armory or tier 2.5? skull probe means sm is not vulnerable to tank rushScout build time increase, Range DPS decreasedyou'll need to speed up cap time slightly to balance this w/ other races such as IG or ork, else sm gets behind on eco, but this is very good idea to prevent all in scout rushLiberian smite radius increasedno, this ability is OPAF already. I would even say to increase the cooldown time by 1.5xScout sniper damage increased, range increasedtau and elf would suffer so bad in team games, this would ruin the fun for many players. Sniper is debatably too strong at current stats. Here is video to show you a matchup which would be very hard vs sm with these changesAssault / Space Marine Squads now produce with 3 marines instead of 4 out the barracksthis sounds sillyAssault Space Marine now use leap which causes damage & knock back upon landingyet another tier 1 smite. this is more fair than the elf one, but is suited for dow 2 not dow 1.Assault / Space Marine HP slightly increasedthey already have big HP for tier 1. + they have 2 upgrades for HP later. in tier 1 sm would demolish ork and chaos with this changeLandspeeder can now bypass any terrain, the jump ability has been removedthis idea of "bypass terrain" essentially makes all these tanks air units, but they are land vehicles. this may make more sense, but in gameplay this is poor idea. keep speeder as they are. perhaps slightly increase the build time?Force Commanders Orbital bombardment radius slightly increased, DPS increasedsurely this ability is strong enough already? it can instant kill any race's generators which is their prime use, not vs infantry.Terminators teleport time decreased dramaticallynow this IS broken. try playing into breach vs an sm player, he can already jump into base, kill lp, and jump home, ruining the enemy eco. their teleports can already be spammed, with this upgrade you will be using them like vespids...enemy will not be able to tie up termies, and they can jump arround enemy base freely with this change.Warbiker Mob - Fast attack tier 1 unit requires at least two war banners, 2 popcap, only 1 can be built can also decap, is produced from HQsounds like ultimate apocalypse mod to me. you would need to be very careful with how you implement this unit, it must not have too high dmg or range. it shouldn't have good damage to buildings or else it could be too powerful harass toolDeathDred - tier 3 unit 3 vehicle popcapsurely this is just a reskinned killa kan? ork does need something extra for tier 3/4 to make them able to combat IG, but this seems blandOrk Boyz Melee DPS increased, HP decreasedslugga boys? they would melt to any enemy damage. i think this will make ork too weak vs eldar as the slugga will die much faster than they do nowStormboyz Melee DPS decreasedonly slightlyKilla Kanz now can be upgraded with a missile launcherit can do this already?...War-banners now gain a taunt ability that lasts for a duration if it isn't destroyed upon charging up, the ability grants a temporary speed boost and damage increase to nearby units.While the banner is charging the banner is vulnerable and takes on bonus damage.This actually sounds really interestingShoota Boyz now can throw grenades after being researchedthis should have low explosion radius and low damage seeing as shoota have huge DPS alreadyTBA Burner Bommber now is an ability that affects a large radius, with a long cool down, from the flash gitz.maybe from mad dok or warboss instead?NECRONS:new commander abilities:Tesseract Labyrinth Tier 2 Creates a Pocket dimension that throws a selected target into oblivion has a long cool downdoes this mean instantly kill 1 unit? that shouldn't be usable vs tanks or commandersVoid field Tier 3 Deflects incoming projectiles in a medium radius around the necron lord for a duration medium cool downso this is basically just phase shift but deals damage too..... hm. necron lord is already unkillable so: phase shift + phylactery + void field, this guy would never dieSempiternal Weave Tier 4 Makes the necron lord temporarily invulnerable & can still attack for a duration long cool downimagine this with immortals in the army, i think that is broken. units cant tie the immortals up as necron warriors will kill them fast in the short range, and they cant kill the warriors because they are invulnerable.meanwhile the immortals kill the enemy HQ or other important building. not to mention this with the resoterd monolith, can heal it with scarabs whilst it still shoots and can't be damaged.combine this with phase shift, and void field/phylactery and necron lord is pretty unkillable. maybe make this ability usable on 1 allied unit, and not usable on the necron lord?Translocation Beacon Tier 4 All warrior & immortal units can teleport to his location long cool downso i think you haven't thought abotu how these ability can be abused in combination.EXAMPLE:lord jumps into enemy base1) translocation beacon, teleport army into enemy base near HQ2) attack buildings3) when enemy responds, make army immune with sempiternal weave4) enemy most likely losses his HQ and part of army5) solar pulse or phase shift, delays damage to your army for longer time6) deciever to distract enemy from fighting your army7) army teleports home, suffering no damage due to the complete abuse that enemy had to withstandDeathmarks - tier 1 Only one squad can be built - 2 infantry popcap does good damage to light vehicles and infantry. Scales with warrior upgrades.make them tier 3 commander squadScarab build time decreased, HP increasedunfair early game advantage, in all maps necorn can go for 5 scarab eco boomWarriors now cost 75 power with the first two warriors Freeso I did some tests to see how this would impact gameplaynecron starts wth 300 powernecron needs atleast 5 gens placed at the start, this costs 200 green, leaving 100 powerque 1 NW, only 25 power left. no chance you will be able to get the necron lord at this rate, and he is very important unit in many matchupi think make NW cost 25 green and to have only 3 models when they are built, as a lot of players wont want them reinforced like much at the start of playNecron HQ now generates 20 powernormal HQ = 20 req10 power == 20 req (more or less)this would be a bit too strong for a techy necron in team games, especially with the faster builder spawn timeNecron tier 2 power research now cost 450 power up from 350 powerouch. this is how it used to be but the devs reduced it. 350 power is a HUGE investment, as tier 4 could be got instead. 450 is a bit too pricey imoNecron Heavy Gauss Turret DPS increased, HP slightly increasedheavy gauss already strong, it shouldn't be upgrade at allWraith production time decreasedthis is a joke right?Tomb Spider micro scarbs now have a toggle to fly & can also engage ground unitsths is really cool ideaDeceiver gets the new Time vortex ability, which desentagrates targets in a medium radius, Ctan lighting is another new ability which effects a large area that slows enemies and does damage overtime.so many new abilities for an already powerful unit? if you add new abilites, make them morale style for Deciever to fit with the themeDeceiver old abilities have been removedwhy not change how they work instead of removing them?Pariahs are now replaced with the Necron LychguardNO! leave the memory of the pariah alive :(Tzaangors tier 1.5 requires armory Melee squad only 1 can be produced 2 infantry pop capchaos has enough melee infantry already? please fix khorne bezerker by improving HP and doing a bit of dps to buildings insteadSlave builder unit walking speed now increased with forced laborno one would use this ever, better to use on buildingsChaos Lord unit build time increasedno way is this fair. he is necessary vs some races, and already has huge build timeCultist Grenade damage Increased, Range decreasedI'd suggest decrease damage slightly, keep range, and allow for 3 weapons on a cultist at start instead of 2Cultist HP increasedbut whyTBA Chaos Taylon dirty bombing run is now an ability which the chaos lord can call down, effects a medium radius, & slowly kills a target location, has a long cool down,is this really necessary for chaos?Updated Model:ask people from UA mod and daemons if you can use their models. chaos marine looks amazinghere is example screenshots so you can see:IMPERIAL GUARDSkitarii Vanguard - tier 3 unit choice between kasakin squad or Skitarii Vanguard. Slowly damages units once in melee only 1 squad can be built takes 3 infantry popcapno one would ever pick melee unit over kaskrin, ever.Bunker Weapons - 1 slot range DPS increased, 3 slot Range increasedthis isn't necessary, they already deal great damage to infantryCommander build time increasedCommissar build time increasedreally? i don't think these are unfair build times as isChimera Range DPS increaseda joke right? XDDImperial Guard global capping time decreasedno they have fast like orks alreadyImperial guard can call in 2x squads of guardsmen armed with plasma this requires a tactica and tier 2.5. the ability is called from the HQ. Must have a field of view.um wtfff... broken? 2 free units?DARK ELDARLhamaean - tier 1 made from HQ 2 infantry popcap only one can be builtso this is basically dark eldar harlequin. in tier 1?.. so they can now have 3 commanders in tier 1. maybe make this tier 2.5 where dark eldar is weakerWracks tier 2 unit 4 infantry popcap produced at the Hall of Bloodshould be t2.5Dark eldar builder build cost from 75 req to 90 reqsounds brutal if they lose the builder to scout rushMandrakes build time decreasedonly very slightly, if at all. they have fast cap speed so this is a bit of an unfair advantageScourges Range DPS increased slightly, HP increased slightlythis should be ranged dps (((decreased))) vs infantryCorrosion ability now decreases armor of units in the cloud by 15% instead of 8%, cloud radius increasedthis seems a bit too highDark Eldar Archon Vampire ability removedfix it, dont remove itArchon gains the Dance of death ability that lasts for a durationwtf how will this work with incubus, and also, how will you make this not look stupid for the archon model?Bug Fixes:Archon vampire ability fixedbut you said you will remove it?Extra notes:need more strength tier 2.5need less strength in tier 1!suprised you did not mention these, DE hillariously unfair in tier 1TAU:Stealth Suit jump packs no longer need to be researchedNo! this will mean they can take the map far far far too fast. they can jump to middle of map on panrea, for example and get huge advantage.Commander HP increasednot necessary, a good player wont let it take damageXV88 battlesuit now cost 1 infantry popin a hypothetical situation this is abusable, maybe for quick start players this is unfairBarracuda Gunship now cost 4 vehicle cap, only 1 can be built,maybe limit it to 2 or 3, it is a very necessary unitSOB:Sisters of battle transport vehicle DPS increased, popcap increasedI know very little about SOB, but i dont think this needs DPS increaseSisters Squad DPS increasedonly slightlyExtra notes:why don't you mention balancing celestians vs necron? the cellestian grenades should do a lot less damage vs buildings light armour (necron generator) and cellestian should do slightly less damagecongrats if you read that all and i hope it helpsHey Guest,
So what you're saying is adding new content isn't going to balance the game? This is why this is important to get the community feedback, we are not just making a mod for fun, we intend to balance out the game as well as add new content, we will not box our selves in by just making a balance update. Thanks for the input though it is noted. It would be great if you could give more input that was more constructive lets say to the proposed balance changes based on the current meta. I also want to add that these proposed changes actually fill in much needed changes, they weren't just for fun. The current meta of soul storm is broken. The changes that say increase or decreased don't have the actual values proposed but are a base to call out what needs to change.
Now this is what i like to see, the community getting involved. I will review and add you to on steam
Updated: I love your proposed changes and they do make a lot of sense, most i agree with on, i will update this based on your input and if you know of anyone else who might have a different opinion please share this post with them. Also it would be great if you could help out with icons and UI. you can add me on steam Necron|ord is my name.
Thanks
Posted 17 June 2018 - 03:58 AM
I know the meta reasonably well, I have a lot of experience in DOW with about 2.5k hours invested in it. I'm not amazing at the game, but I still understand a lot of what is wrong with it. i wrote up a list of possible changes that you should think about. I think a big issue is a lot of your changes seem to be styled to dow 2, which isn't suitable for dow 1 due to low unit HP and fast damage output. If you have any questions about what i suggest, ask my over steam by adding Sir <===CHAOS===> Inferno as i do not have an account for this website. Also, I may be able to help you update the UI for the game (such as taskbars, unit icons, building icons, mouse pointer) if you are interested in making it look more modern, but this is also a very simple task that anyone can do if they explore the game files. if you need this feel free to add the inferno account and i'll show you some of the screenshots of my updated chaos UI. anyway here are the ideas I thought of:
Hey Guest,
So what you're saying is adding new content isn't going to balance the game? This is why this is important to get the community feedback, we are not just making a mod for fun, we intend to balance out the game as well as add new content, we will not box our selves in by just making a balance update. Thanks for the input though it is noted. It would be great if you could give more input that was more constructive lets say to the proposed balance changes based on the current meta. I also want to add that these proposed changes actually fill in much needed changes, they weren't just for fun. The current meta of soul storm is broken. The changes that say increase or decreased don't have the actual values proposed but are a base to call out what needs to change.
fuggles
Posted 15 June 2018 - 05:11 PM