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Replying to Venator-land units


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P.O._210877

Posted 04 April 2012 - 01:09 AM

Thanks

johnchm.10

Posted 03 April 2012 - 08:34 AM

i seem to recall asking about this a while back. let me see if i can find that thread

http://forums.revora...ng-space-units/

P.O._210877

Posted 03 April 2012 - 07:27 AM

So the transports would have to be minor heroes for it work? Or is it that only heroes could "lead" a boarding party?

Could it be possible to make it so the transports attack the hardpoints? I know they're not targetable but they are still there right. That would simulate sabotage if not a proper fight for control of the ship. Which would actually be more realistic considering the odds against the attackers, I mean, let's face it, the boarders would be at a severe disadvantage against anything bigger than a corvette... Of course multiple transports could even the odds but, then again, most boarding actions are raids not seize and control operations. :ph34r:

Phoenix Rising

Posted 03 April 2012 - 06:20 AM

You couldn't - it'd have to be hero-exclusive.

P.O._210877

Posted 03 April 2012 - 02:36 AM

perhaps with Chewbacca's steal ability


Yeah, but that's essentially a one way deal, how would you intend to insert the "fighting" element in the equation?

Phoenix Rising

Posted 03 April 2012 - 12:46 AM

As far as I can tell, whatever boarding functionality that might've existed in FoC at one time is no longer operable. That doesn't mean there aren't other ways to accomplish boarding though, perhaps with Chewbacca's steal ability.

DaveAshton

Posted 02 April 2012 - 10:52 PM

@daveashton- i wasnt a tester either and jsut learned about the earlier version of the mod, 1.1, a few weeks ago lol-this mod has taken my social life for the last few days- once spring break comes i should get it back though- i hope


Um... I was being sarcastic.

just thought of this - have the developers of the mod ever looked towards adding in the future of taking of enemy ships? since it was early in the stages meant to be in the original game could there still be a way to "re-open" that possibilty? -

It was certainly possible code-wise with a mod to the vanilla AI (there was a Page's Commandos mod released that did just that, I never got it working to its full potential though). Whether it could be done with the new AI (and if he wants it to be done if it can), only Phoenix can tell you.

SDS/Spencer

Posted 02 April 2012 - 08:25 PM

@BOB thanks bob, i knew about the LAAT in the venators, and apparently they were used as "boarding ships" for capturing enemy vessels late in the war-which makes me say to bad the the orginal makers of the game hadnt added in the abiltiy of taking of vessels, they initially pallned to add that feature but decided against it late on in the developmental stages of the game:(

also towards bob-so you are getting the majority of the imperial transports in the venator from the LAAT? or replacing those "slots" that the LAAT would have been at for the Transprots you see in the mod? if so that makes ALOT more sense

thanks for clearing that up

@daveashton- i wasnt a tester either and jsut learned about the earlier version of the mod, 1.1, a few weeks ago lol-this mod has taken my social life for the last few days- once spring break comes i should get it back though- i hope

@PR-now why would you want to do that?
______________________________________________________________________________________________________________________________________
just thought of this - have the developers of the mod ever looked towards adding in the future of taking of enemy ships? since it was early in the stages meant to be in the original game could there still be a way to "re-open" that possibilty? -

Phoenix Rising

Posted 02 April 2012 - 07:19 PM

You know I can just lock this topic if you don't behave...

evilbobthebob

Posted 02 April 2012 - 10:31 AM

Actually RaW assets are free to use providing we give correct credit, according to the readme provided by the mod. Their AT-TE (and other things) is one we've been considering.

Review the complete topic (launches new window)