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Replying to squad_hold_ext modifiers


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Gambit

Posted 26 August 2018 - 11:00 AM

Gambit - I recall we have fixed icons for cover when it appears in front of the unit. Can I have that and is there a builder one?

Here: http://www.mediafire...versUM.rar/file

This is a COMPLETE set of covers for squads with issues.

It is taken from the UM project. Just use the "appropriate" pair (cover + neg) event, to put into the event_manager_ext of the entity.

 

For a builder one, I suggest you should use the same principle/method with the above, and simply change the name from the original idle builder event + FX, and in the new GX just change the orientation in the Offsets.

I can do that, but I am not sure which var (x,y,z) I should put. It is trial and error, based on the model.


fuggles

Posted 26 August 2018 - 04:42 AM

As you have been so super kind, I can send you my rough as all hell, pre alpha? Although it may have limped to alpha by then.

Gambit - I recall we have fixed icons for cover when it appears in front of the unit. Can I have that and is there a builder one?

Kekoulis

Posted 25 August 2018 - 08:17 AM

What race if I may ask?


fuggles

Posted 25 August 2018 - 07:37 AM

Cracked it - hardpoint01 for the win. New race is now greenlit!


Gambit

Posted 24 August 2018 - 09:35 PM

I need an add-on to unlock that units ability to get weapon upgrades. There are multiple of this squad, so you can't set the weapon pre-requisite as local add-on, as that unlocks it for all that type of unit globally.

You can create an ability that requires the local addon to enable weapon.

 

 

I've tried setting squad heavy weapons to 0, increased by add-on, but no deal.

THIS WILL NOT WORK!!!

You MUST set the original squad weapon upgrades to at least 1, otherwise they will NEVER be available, even if you set a modifier that allows more.

The best workaround:

1] Set the max weapon upgrades to 1

2] Put a modifier addition -1 to the modifiers_ext of the entity to max squad weapon upgrades.


fuggles

Posted 24 August 2018 - 09:16 PM

I need an add-on to unlock that units ability to get weapon upgrades. There are multiple of this squad, so you can't set the weapon pre-requisite as local add-on, as that unlocks it for all that type of unit globally.

I've tried using enable upgrade UI to -1, enabled by add-on, but no deal. I've tried setting squad heavy weapons to 0, increased by add-on, but no deal. Any other ideas?

Gambit

Posted 24 August 2018 - 12:17 PM

I do not have it...


fuggles

Posted 24 August 2018 - 12:02 PM

I'll flesh it out a bit first, still recovering from the squad_hold failure. You got admech 1? maybe admech 2?


Gambit

Posted 24 August 2018 - 11:58 AM

How do I turn off advanced build menu on my builders?

You must make a different profile for your race, using the UM one forces you to use their adv_build menu as well...

I will have to edit the taskbar lua and the freeui scar to do it...

What race are we talking about?


fuggles

Posted 24 August 2018 - 11:49 AM

Winning! Turns out if you don't have a requisites folder at all then the mod cannot see it exists and causes CTD - awesome.

 

How do I turn off advanced build menu on my builders? It's currently a pink square. I copy/pasted the UM code so it must be in there somewhere? 

 

Also I could really do with Admech alfa1... anyone?


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