Replying to Phoenix Rising's Understanding of the Galactic Civil War
Topic Summary
Kaleb Graff
Posted 17 December 2009 - 08:08 PM
Pellean
Posted 17 December 2009 - 07:54 PM
Roger. I love Attack Vector. It is a great attempt at a really difficult gaming problem. I disagree in detail with some of the game's assumptions and I don't think that engagements between fusion torch equipped human starships will be the sorts of maneuver battles that the game depicts. But I've got to hand it to Ad Astra: they stuck with their assumptions and made the game that followed from them.
Hmm- I'll have to take a look at that.
I wanted to say thank you to PR for providing the link to the archive site of WEG sourcebook PDFs. I have owned the Imperial Sourcebook for years (I purchased it without knowing about the RPG) and I hugely enjoyed reading it. WEG and Zahn pretty much sum up what I accept as canon. Now I even try gamemastering a bit. Does anybody else still play this game?
Kaleb Graff
Posted 16 December 2009 - 04:25 PM
feld
Posted 16 December 2009 - 01:40 PM
Indeed it is. I got it recently, and am bemoaning the lack of more ships.That wouldn't happen to be Ad Astra's Attack Vector by any chance, would it?What I want to see is a physically realistic space combat system for an RPG. It's possible, as I have a very good realistic 3D wargame.
v/r
feld
The conversion rules say that in larger ships divide the batteries by two because of the lack of facing. I don't like that, as it seems too subjective.
Roger. I love Attack Vector. It is a great attempt at a really difficult gaming problem. I disagree in detail with some of the game's assumptions and I don't think that engagements between fusion torch equipped human starships will be the sorts of maneuver battles that the game depicts. But I've got to hand it to Ad Astra: they stuck with their assumptions and made the game that followed from them.
v/r
feld
Kaleb Graff
Posted 16 December 2009 - 03:26 AM
Indeed it is. I got it recently, and am bemoaning the lack of more ships.That wouldn't happen to be Ad Astra's Attack Vector by any chance, would it?What I want to see is a physically realistic space combat system for an RPG. It's possible, as I have a very good realistic 3D wargame.
v/r
feld
The conversion rules say that in larger ships divide the batteries by two because of the lack of facing. I don't like that, as it seems too subjective.
Phoenix Rising
Posted 15 December 2009 - 09:38 PM
You can multiply batteries by gunners to get the actual gun count. At least that's usually the case, I think it gets inconsistent with bigger ships (that they don't want to blow your tiny player transport out of the water), but I've used it for stat conversions before.Yeah, I don't like the new RPG Sourcebooks either, not because I'm a gamer, but because I would like to see them give stats that make sense, and not that stupid battery thing.
I liked their idea of tactical fire, although not necessarily for the RPG, since I don't play it. Right after Saga SotG came out, I wanted to use it for unit abilities in PR, but I quickly realized that EaW wasn't flexible enough to do that. Another concept for the modder's garbage bin.
feld
Posted 15 December 2009 - 12:27 PM
That wouldn't happen to be Ad Astra's Attack Vector by any chance, would it?What I want to see is a physically realistic space combat system for an RPG. It's possible, as I have a very good realistic 3D wargame.
v/r
feld
Kaleb Graff
Posted 15 December 2009 - 03:52 AM
That system, is, unfortunately, a holdover from the d20 future starship combat system. That was just plain bad, and I didn't understand why they did it. They seem to have a fascination with making everything work just like character combat. What I want to see is a physically realistic space combat system for an RPG. It's possible, as I have a very good realistic 3D wargame.Yeah, I don't like the new RPG Sourcebooks either, not because I'm a gamer, but because I would like to see them give stats that make sense, and not that stupid battery thing.
anakinskysolo
Posted 14 December 2009 - 02:59 AM
Kaleb Graff
Posted 13 December 2009 - 12:24 AM
And on P-cannon not being real, I say we revolt and bring down the people who brought us "The Clone Wars" TV series, and put PR as the ruler of Star Wars in their place.