Replying to Polishing up the Campaigns
Topic Summary
Phoenix Rising
Posted 30 May 2011 - 04:06 AM
Stormhawk
Posted 30 May 2011 - 02:44 AM
If you need any help with documentation for the site, I'm sure many of us would be only too willing to assist.They're all useable heroes, yes. Sorry for the website; I'm looking to revamp it at some point after the release.Are these named individuals among additional heroes that the rank/trait details have never been released for or are they just mentioned for lore/canon/emersion purposes that make PR such a deep experience?
skie9173
Posted 29 May 2011 - 07:28 PM
Phoenix Rising
Posted 29 May 2011 - 07:22 PM
They're all useable heroes, yes. Sorry for the website; I'm looking to revamp it at some point after the release.Are these named individuals among additional heroes that the rank/trait details have never been released for or are they just mentioned for lore/canon/emersion purposes that make PR such a deep experience?
skie9173
Posted 29 May 2011 - 05:26 PM
Key leaders, including Bob Hudsol, Orimmaarko on Dressel and chieftain Tarfuul add additional weight to rebel forces.
The Umbarans – including Sly Moore - make superb spies, diplomats and assassins (Spynet), while on Yinchorr the locals were persuaded by Darth Sidous to attack the Jedi, and the entire planet was placed under the interdict and is now the home of the Royal Guard, led by Ved Keneede. While Vader and Palpatine are currently elsewhere in the galaxy, local leadership is given by Dark Side Adept Janus Greejatus on Naboo.
Are these named individuals among additional heroes that the rank/trait details have never been released for or are they just mentioned for lore/canon/emersion purposes that make PR such a deep experience?
keep up the awesome work PR and Ghost, I and many others look forward to your next release
Darth Stalin
Posted 27 July 2010 - 11:05 AM
Well, I can only hope that will be during THIS summer...sometime during the summer
So far I can install bugfixes etc. for PR 1.1 and play it... maybe the "slim" versions or something...
Tropical Bob
Posted 27 July 2010 - 09:16 AM
Well, there are only two members on the team.When will it be? The 1.1 got released over a year ago or even earlier...All campaigns will be available when we release V1.2
The only estimation I've seen was placed sometime during the summer.How long...?Sorry, but there have been so many changes that they are completely incompatible with V1.1 - so you will have to wait.
Darth Stalin
Posted 27 July 2010 - 08:00 AM
Nice to hear that...!Ok. GFFA and OR got trimmed to cap at 100 worlds, improving playability and reducing lag.
GFFA OR, IR and CW have been improved with more player worlds and starting forces.
I have also changed quite a bit more in the way of planetary forces to be compatible with the new advantages and all the changes made to V1.2
Hotfix found and secured...! (...and DL-ed of course )
When will it be? The 1.1 got released over a year ago or even earlier...All campaigns will be available when we release V1.2
How long...?Sorry, but there have been so many changes that they are completely incompatible with V1.1 - so you will have to wait.
Ghostrider
Posted 27 July 2010 - 07:28 AM
1. Is the issue of AI not building spaceports/space stations/star bases resolved?
Where???1. There's a hotfix for it.
And what about "trimming" the 1.1 "total galaxy campaign"? I think I've missed something, so please give me some hints...Are these included in the currently-downloadable version of PR 1.1?All seven of the Phoenix Rising Campaigns have undergone a major overhaul in recent months to add a bit more spice to each world.
Or how can I download the new campaigns and all that stuff?
Hotfix is Here, I think. Talk to Tropical Bob.
Ok. GFFA and OR got trimmed to cap at 100 worlds, improving playability and reducing lag.
GFFA OR, IR and CW have been improved with more player worlds and starting forces.
I have also changed quite a bit more in the way of planetary forces to be compatible with the new advantages and all the changes made to V1.2
All campaigns will be available when we release V1.2
Sorry, but there have been so many changes that they are completely incompatible with V1.1 - so you will have to wait.
Darth Stalin
Posted 27 July 2010 - 06:41 AM
1. Is the issue of AI not building spaceports/space stations/star bases resolved?
Where???1. There's a hotfix for it.
And what about "trimming" the 1.1 "total galaxy campaign"? I think I've missed something, so please give me some hints...
Are these included in the currently-downloadable version of PR 1.1?All seven of the Phoenix Rising Campaigns have undergone a major overhaul in recent months to add a bit more spice to each world.
Or how can I download the new campaigns and all that stuff?